Add support for linking OpenSceneGraph statically

Added some basic support for linking to OpenSceneGraph and its plugins
statically. Also added a library necessary to statically link MyGUI
(previously Ogre pulled it in).
sceneinput
slothlife 9 years ago
parent 11d24fd23b
commit 83ef1f7eea

@ -56,6 +56,8 @@ configure_file ("${OpenMW_SOURCE_DIR}/docs/mainpage.hpp.cmake" "${OpenMW_BINARY_
option(MYGUI_STATIC "Link static build of Mygui into the binaries" FALSE)
option(BOOST_STATIC "Link static build of Boost into the binaries" FALSE)
option(SDL2_STATIC "Link static build of SDL into the binaries" FALSE)
option(OSG_STATIC "Link static build of OpenSceneGraph into the binaries" FALSE)
option(QT_STATIC "Link static build of QT into the binaries" FALSE)
option(OPENMW_UNITY_BUILD "Use fewer compilation units to speed up compile time" FALSE)
@ -199,9 +201,67 @@ IF(BOOST_STATIC)
set(Boost_USE_STATIC_LIBS ON)
endif()
find_package(OpenSceneGraph 3.2.0 REQUIRED osgDB osgViewer osgGA osgAnimation osgParticle osgQt osgUtil osgFX)
find_package(OpenSceneGraph 3.2.0 REQUIRED osgDB osgViewer osgText osgGA osgAnimation osgParticle osgQt osgUtil osgFX)
include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS})
if(OSG_STATIC)
macro(use_static_osg_plugin_library PLUGIN_NAME)
set(PLUGIN_NAME_DBG ${PLUGIN_NAME}d ${PLUGIN_NAME}D ${PLUGIN_NAME}_d ${PLUGIN_NAME}_D ${PLUGIN_NAME}_debug ${PLUGIN_NAME})
# For now, users wishing to do a static build will need to pass the path to where the plugins reside
# More clever logic would need to deduce the path, probably installed under <OpenSceneGraph>/lib/osgPlugins-<X.X.X>
find_library(${PLUGIN_NAME}_LIBRARY_REL NAMES ${PLUGIN_NAME} HINTS ${OSG_PLUGIN_LIB_SEARCH_PATH})
find_library(${PLUGIN_NAME}_LIBRARY_DBG NAMES ${PLUGIN_NAME_DBG} HINTS ${OSG_PLUGIN_LIB_SEARCH_PATH})
make_library_set(${PLUGIN_NAME}_LIBRARY)
if("${${PLUGIN_NAME}_LIBRARY}" STREQUAL "")
message(FATAL_ERROR "Unable to find static OpenSceneGraph plugin: ${PLUGIN_NAME}")
endif()
set(OPENSCENEGRAPH_LIBRARIES ${OPENSCENEGRAPH_LIBRARIES} ${${PLUGIN_NAME}_LIBRARY})
endmacro()
macro(use_static_osg_plugin_dep DEPENDENCY)
find_package(${DEPENDENCY} REQUIRED)
set(OPENSCENEGRAPH_LIBRARIES ${OPENSCENEGRAPH_LIBRARIES} ${${DEPENDENCY}_LIBRARIES})
endmacro()
add_definitions(-DOSG_LIBRARY_STATIC)
set(PLUGIN_LIST
osgdb_png # depends on libpng, zlib
osgdb_tga
osgdb_dds
osgdb_jpeg # depends on libjpeg
)
foreach(PLUGIN ${PLUGIN_LIST})
use_static_osg_plugin_library(${PLUGIN})
endforeach()
# OSG static plugins need to linked against their respective dependencies
set(PLUGIN_DEPS_LIST
PNG # needed by osgdb_png
ZLIB # needed by osgdb_png
JPEG # needed by osgdb_jpeg
)
foreach(DEPENDENCY ${PLUGIN_DEPS_LIST})
use_static_osg_plugin_dep(${DEPENDENCY})
endforeach()
endif()
if(QT_STATIC)
if(WIN32)
if(DESIRED_QT_VERSION MATCHES 4)
# QtCore needs WSAAsyncSelect from Ws2_32.lib
set(QT_QTCORE_LIBRARY ${QT_QTCORE_LIBRARY} Ws2_32.lib)
message("QT_QTCORE_LIBRARY: ${QT_QTCORE_LIBRARY}")
endif()
endif()
endif()
find_package(MyGUI REQUIRED)
if (${MYGUI_VERSION} VERSION_LESS "3.2.1")
message(FATAL_ERROR "OpenMW requires MyGUI 3.2.1 or later, please install the latest version from http://mygui.info")

@ -54,6 +54,7 @@ IF (WIN32) #Windows
if ( MYGUI_STATIC )
set(LIB_SUFFIX "Static")
find_package(freetype)
endif ( MYGUI_STATIC )
find_library ( MYGUI_LIBRARIES_REL NAMES MyGUIEngine${LIB_SUFFIX}.lib HINTS ${MYGUI_LIB_DIR} PATH_SUFFIXES "" release relwithdebinfo minsizerel )

@ -1,11 +1,24 @@
#include "texturemanager.hpp"
#include <osgDB/Registry>
#include <osgViewer/GraphicsWindow>
#include <stdexcept>
#include <components/vfs/manager.hpp>
#ifdef OSG_LIBRARY_STATIC
// This list of plugins should match with the list in the top-level CMakelists.txt.
USE_OSGPLUGIN(png)
USE_OSGPLUGIN(tga)
USE_OSGPLUGIN(dds)
USE_OSGPLUGIN(jpeg)
// Sets the default windowing system interface according to the OS.
// Necessary for OpenSceneGraph to do some things, like decompression.
USE_GRAPHICSWINDOW()
#endif
namespace
{

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