Work around particles not being rendered in the first frame

moveref
scrawl 10 years ago
parent c7e1c0b595
commit 84b0dcf2e3

@ -1033,7 +1033,7 @@ class NIFObjectLoader
static void createParticleInitialState(Ogre::ParticleSystem* partsys, const Nif::NiAutoNormalParticlesData* particledata,
const Nif::NiParticleSystemController* partctrl)
{
partsys->_update(0.f); // seems to be required to allocate mFreeParticles
partsys->_update(0.f); // seems to be required to allocate mFreeParticles. TODO: patch Ogre to handle this better
int i=0;
for (std::vector<Nif::NiParticleSystemController::Particle>::const_iterator it = partctrl->particles.begin();
i<particledata->activeCount && it != partctrl->particles.end(); ++it, ++i)
@ -1073,6 +1073,7 @@ class NIFObjectLoader
totalTimeToLive = std::max(0.f, particle.lifespan);
timeToLive = std::max(0.f, particle.lifespan - particle.lifetime);
}
partsys->_update(0.f); // now apparently needs another update, otherwise it won't render in the first frame. TODO: patch Ogre to handle this better
}
static void createNodeControllers(const Nif::NIFFilePtr& nif, const std::string &name, Nif::ControllerPtr ctrl, ObjectScenePtr scene, int animflags)

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