Updated documentation for windows settings

0.6.1
Andrei Kortunov 8 years ago
parent c3d49d5ca5
commit 8581d68b8e

@ -51,3 +51,14 @@ local map widget size
This setting controls the canvas size of the GUI mode local map window. Larger values result in a larger physical map size on screen, and typically require more panning to see all available portions of the map. This larger size also enables an overall greater level of detail if the local map resolution setting is also increased.
The default value for this setting is 512. This setting can not be configured except by editing the settings configuration file.
global
------
:Type: boolean
:Range: True/False
:Default: False
If this setting is true, a world map on a map window will be displayed, otherwise a local map will be displayed.
The default value is false. This setting can be toggled with the Local/World map switch button on the map window.

@ -18,6 +18,21 @@ Each window in the GUI mode remembers it's previous location when exiting the ga
.. note::
To scale the windows, making the widgets proportionally larger, see the scaling factor setting instead.
:Type: boolean
:Range: True/False
This section controls the state of pinnable windows: pinned or not. For example, to pin only the map window, the actual settings will be::
inventory pin = false
map pin = true
stats pin = false
spells pin = false
The pinnable window can be pinned/unpinned by clicking on a button in the right upper corner of the window.
.. note::
A world/local map switch button on the map window will be showed only in GUI mode.
stats
-----
@ -25,6 +40,7 @@ stats
y = 0.0
h = 0.375
w = 0.4275
pin = false
The stats window, displaying level, race, class, skills and stats. Activated by clicking on any of the three bars in the lower left corner of the HUD.
@ -35,6 +51,7 @@ spells
y = 0.5725
h = 0.375
w = 0.4275
pin = false
The spells window, displaying powers, spells, and magical items. Activated by clicking on the spells widget (third from left) in the bottom left corner of the HUD.
@ -45,39 +62,10 @@ map
y = 0.0
h = 0.375
w = 0.5725
pin = false
The local and world map window. Activated by clicking on the map widget in the bottom right corner of the HUD.
dialogue
--------
:Default: x = 0.095
y = 0.095
h = 0.810
w = 0.810
The dialog window, for talking with NPCs. Activated by clicking on a NPC.
alchemy
-------
:Default: x = 0.25
y = 0.25
h = 0.5
w = 0.5
The alchemy window, for crafting potions. Activated by dragging an alchemy tool on to the rag doll. Unlike most other windows, this window hides all other windows when opened.
console
-------
:Default: x = 0.0
y = 0.0
h = 1.0
w = 0.5
The console command window. Activated by pressing the tilde (~) key.
inventory
---------
@ -85,6 +73,7 @@ inventory
y = 0.4275
h = 0.6225
w = 0.5725
pin = false
The inventory window, displaying the paper doll and possessions, when activated by clicking on the inventory widget (second from left) in the bottom left corner of the HUD.
@ -146,4 +135,34 @@ companion
h = 0.75
w = 0.375
The NPC's inventory window while interacting with a companion. The companion windows were added in the Tribunal expansion, but are available everywhere in the OpenMW engine.
The NPC's inventory window while interacting with a companion. The companion windows were added in the Tribunal expansion, but are available everywhere in the OpenMW engine.
dialogue
--------
:Default: x = 0.095
y = 0.095
h = 0.810
w = 0.810
The dialog window, for talking with NPCs. Activated by clicking on a NPC.
alchemy
-------
:Default: x = 0.25
y = 0.25
h = 0.5
w = 0.5
The alchemy window, for crafting potions. Activated by dragging an alchemy tool on to the rag doll. Unlike most other windows, this window hides all other windows when opened.
console
-------
:Default: x = 0.0
y = 0.0
h = 1.0
w = 0.5
The console command window. Activated by pressing the tilde (~) key.

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