Add exception handling in addObjectToScene

This commit is contained in:
scrawl 2015-01-31 19:21:16 +01:00
parent 73e57f53a8
commit 86165d38d2

View file

@ -543,11 +543,18 @@ namespace MWWorld
} }
void Scene::addObjectToScene (const Ptr& ptr) void Scene::addObjectToScene (const Ptr& ptr)
{
try
{ {
addObject(ptr, *mPhysics, mRendering); addObject(ptr, *mPhysics, mRendering);
MWBase::Environment::get().getWorld()->rotateObject(ptr, 0, 0, 0, true); MWBase::Environment::get().getWorld()->rotateObject(ptr, 0, 0, 0, true);
MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale()); MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale());
} }
catch (std::exception& e)
{
std::cerr << "error during rendering: " << e.what() << std::endl;
}
}
void Scene::removeObjectFromScene (const Ptr& ptr) void Scene::removeObjectFromScene (const Ptr& ptr)
{ {