forked from teamnwah/openmw-tes3coop
Cloud scrolling fix
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231b217664
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869f8a329a
1 changed files with 7 additions and 4 deletions
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@ -119,7 +119,10 @@ private:
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class CloudUpdater : public SceneUtil::StateSetUpdater
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{
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public:
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void setAnimationTimer(float timer);
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void setAnimationTimer(float timer)
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{
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mAnimationTimer = timer;
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}
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void setTexture(osg::ref_ptr<osg::Texture2D> texture)
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{
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@ -143,9 +146,8 @@ protected:
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virtual void apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
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{
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mAnimationTimer = nv->getFrameStamp()->getSimulationTime()*0.05;
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osg::TexMat* texMat = static_cast<osg::TexMat*>(stateset->getTextureAttribute(0, osg::StateAttribute::TEXMAT));
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texMat->setMatrix(osg::Matrix::translate(osg::Vec3f(mAnimationTimer, mAnimationTimer, 0.f)));
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texMat->setMatrix(osg::Matrix::translate(osg::Vec3f(0, mAnimationTimer, 0.f)));
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stateset->setTextureAttributeAndModes(0, mTexture, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
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@ -604,7 +606,8 @@ void SkyManager::update(float duration)
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updateRain(duration);
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// UV Scroll the clouds
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mCloudAnimationTimer += duration * mCloudSpeed;
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mCloudAnimationTimer += duration * mCloudSpeed * 0.003;
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mCloudUpdater->setAnimationTimer(mCloudAnimationTimer);
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/// \todo improve this
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mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
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