Render maps after *all* cells have finished loading

Still not fixing Bug #772, but at least this will allow for background loading of terrain.
actorid
scrawl 11 years ago
parent 64c9932597
commit 8730b61362

@ -162,8 +162,6 @@ namespace MWWorld
mRendering.cellAdded (cell);
mRendering.configureAmbient(*cell);
mRendering.requestMap(cell);
mRendering.configureAmbient(*cell);
}
// register local scripts
@ -198,6 +196,9 @@ namespace MWWorld
mechMgr->watchActor(player);
MWBase::Environment::get().getWindowManager()->changeCell(mCurrentCell);
for (CellStoreCollection::iterator active = mActiveCells.begin(); active!=mActiveCells.end(); ++active)
mRendering.requestMap(*active);
}
void Scene::changeToVoid()

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