forked from teamnwah/openmw-tes3coop
Implement terrain rendering in OpenCS (Fixes #1597)
parent
8097d9801d
commit
8786fb639f
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#include "land.hpp"
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#include <sstream>
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namespace CSMWorld
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{
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Land::Land()
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{
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mLand.reset(new ESM::Land());
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}
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void Land::load(ESM::ESMReader &esm)
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{
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mLand->load(esm);
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std::ostringstream stream;
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stream << "#" << mLand->mX << " " << mLand->mY;
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mId = stream.str();
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}
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void Land::blank()
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{
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/// \todo
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}
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}
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#ifndef CSM_WORLD_LAND_H
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#define CSM_WORLD_LAND_H
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#include <string>
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#include <boost/shared_ptr.hpp>
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#include <components/esm/loadland.hpp>
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namespace CSMWorld
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{
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/// \brief Wrapper for Land record. Encodes X and Y cell index in the ID.
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///
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/// \todo Add worldspace support to the Land record.
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/// \todo Add a proper copy constructor (currently worked around using shared_ptr)
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struct Land
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{
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Land();
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boost::shared_ptr<ESM::Land> mLand;
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std::string mId;
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/// Loads the metadata and ID
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void load (ESM::ESMReader &esm);
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void blank();
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};
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}
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#endif
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#include "landtexture.hpp"
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#include <components/esm/esmreader.hpp>
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namespace CSMWorld
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{
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void LandTexture::load(ESM::ESMReader &esm)
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{
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ESM::LandTexture::load(esm);
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int plugin = esm.getIndex();
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std::ostringstream stream;
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stream << mIndex << "_" << plugin;
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mId = stream.str();
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}
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}
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#ifndef CSM_WORLD_LANDTEXTURE_H
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#define CSM_WORLD_LANDTEXTURE_H
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#include <string>
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#include <components/esm/loadltex.hpp>
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namespace CSMWorld
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{
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/// \brief Wrapper for LandTexture record. Encodes mIndex and the plugin index (obtained from ESMReader)
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/// in the ID.
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///
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/// \attention The mId field of the ESM::LandTexture struct is not used.
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struct LandTexture : public ESM::LandTexture
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{
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std::string mId;
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void load (ESM::ESMReader &esm);
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};
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}
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#endif
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#include "terrainstorage.hpp"
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namespace CSVRender
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{
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TerrainStorage::TerrainStorage(const CSMWorld::Data &data)
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: mData(data)
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{
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}
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ESM::Land* TerrainStorage::getLand(int cellX, int cellY)
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{
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std::ostringstream stream;
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stream << "#" << cellX << " " << cellY;
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// The cell isn't guaranteed to have Land. This is because the terrain implementation
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// has to wrap the vertices of the last row and column to the next cell, which may be a nonexisting cell
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int index = mData.getLand().searchId(stream.str());
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if (index == -1)
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return NULL;
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ESM::Land* land = mData.getLand().getRecord(index).get().mLand.get();
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int mask = ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML | ESM::Land::DATA_VCLR | ESM::Land::DATA_VTEX;
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if (!land->isDataLoaded(mask))
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land->loadData(mask);
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return land;
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}
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const ESM::LandTexture* TerrainStorage::getLandTexture(int index, short plugin)
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{
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std::ostringstream stream;
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stream << index << "_" << plugin;
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return &mData.getLandTextures().getRecord(stream.str()).get();
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}
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void TerrainStorage::getBounds(float &minX, float &maxX, float &minY, float &maxY)
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{
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// not needed at the moment - this returns the bounds of the whole world, but we only edit individual cells
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throw std::runtime_error("getBounds not implemented");
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}
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}
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#ifndef OPENCS_RENDER_TERRAINSTORAGE_H
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#define OPENCS_RENDER_TERRAINSTORAGE_H
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#include <components/esmterrain/storage.hpp>
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#include "../../model/world/data.hpp"
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namespace CSVRender
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{
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/**
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* @brief A bridge between the terrain component and OpenCS's terrain data storage.
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*/
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class TerrainStorage : public ESMTerrain::Storage
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{
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public:
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TerrainStorage(const CSMWorld::Data& data);
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private:
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const CSMWorld::Data& mData;
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virtual ESM::Land* getLand (int cellX, int cellY);
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virtual const ESM::LandTexture* getLandTexture(int index, short plugin);
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virtual void getBounds(float& minX, float& maxX, float& minY, float& maxY);
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};
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}
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#endif
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