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@ -889,7 +889,7 @@ namespace MWMechanics
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt =
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spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
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{
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if (effectIt->mArea == ESM::RT_Target)
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if (effectIt->mRange == ESM::RT_Target)
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{
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const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID);
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dist = effect->mData.mSpeed;
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@ -906,7 +906,7 @@ namespace MWMechanics
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt =
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ench->mEffects.mList.begin(); effectIt != ench->mEffects.mList.end(); ++effectIt)
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{
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if (effectIt->mArea == ESM::RT_Target)
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if (effectIt->mRange == ESM::RT_Target)
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{
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const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID);
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dist = effect->mData.mSpeed;
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@ -1029,7 +1029,7 @@ namespace MWMechanics
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt =
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spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
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{
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if (effectIt->mArea == ESM::RT_Target)
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if (effectIt->mRange == ESM::RT_Target)
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{
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if (!MWBase::Environment::get().getWorld()->isSwimming(enemy))
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mult = fAIRangeMagicSpellMult;
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