SaveGameDialog: Allow deleting saves with keyboard (Delete key)

deque
scrawl 11 years ago
parent 9b38888ac9
commit 888a53af04

@ -41,6 +41,7 @@ namespace MWGui
mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
mSaveList->eventListMouseItemActivate += MyGUI::newDelegate(this, &SaveGameDialog::onSlotMouseClick);
mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated);
mSaveList->eventKeyButtonPressed += MyGUI::newDelegate(this, &SaveGameDialog::onKeyButtonPressed);
mSaveNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onEditSelectAccept);
mSaveNameEdit->eventEditTextChange += MyGUI::newDelegate(this, &SaveGameDialog::onSaveNameChanged);
}
@ -247,6 +248,12 @@ namespace MWGui
}
}
void SaveGameDialog::onKeyButtonPressed(MyGUI::Widget* _sender, MyGUI::KeyCode key, MyGUI::Char character)
{
if (key == MyGUI::KeyCode::Delete && mCurrentSlot)
confirmDeleteSave();
}
void SaveGameDialog::onOkButtonClicked(MyGUI::Widget *sender)
{
accept();

@ -26,6 +26,7 @@ namespace MWGui
private:
void confirmDeleteSave();
void onKeyButtonPressed(MyGUI::Widget* _sender, MyGUI::KeyCode key, MyGUI::Char character);
void onCancelButtonClicked (MyGUI::Widget* sender);
void onOkButtonClicked (MyGUI::Widget* sender);
void onDeleteButtonClicked (MyGUI::Widget* sender);

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