diff --git a/components/terrain/quadtreeworld.cpp b/components/terrain/quadtreeworld.cpp index f31064805..bc26e084e 100644 --- a/components/terrain/quadtreeworld.cpp +++ b/components/terrain/quadtreeworld.cpp @@ -189,35 +189,22 @@ public: node->setViewDataMap(mViewDataMap); parent->addChild(node); - if (center.x() - size > mMaxX - || center.x() + size < mMinX - || center.y() - size > mMaxY - || center.y() + size < mMinY ) - // Out of bounds of the actual terrain - this will happen because - // we rounded the size up to the next power of two - { - // Still create and return an empty node so as to not break the assumption that each QuadTreeNode has either 4 or 0 children. - return node; - } - - if (node->getSize() <= mMinSize) - { - // We arrived at a leaf - float minZ,maxZ; - if (mStorage->getMinMaxHeights(size, center, minZ, maxZ)) - { - float cellWorldSize = mStorage->getCellWorldSize(); - osg::BoundingBox boundingBox(osg::Vec3f((center.x()-size)*cellWorldSize, (center.y()-size)*cellWorldSize, minZ), - osg::Vec3f((center.x()+size)*cellWorldSize, (center.y()+size)*cellWorldSize, maxZ)); - node->setBoundingBox(boundingBox); - } - return node; - } - else + if (node->getSize() > mMinSize) { addChildren(node); return node; } + + // We arrived at a leaf + float minZ, maxZ; + mStorage->getMinMaxHeights(size, center, minZ, maxZ); + + float cellWorldSize = mStorage->getCellWorldSize(); + osg::BoundingBox boundingBox(osg::Vec3f((center.x()-size)*cellWorldSize, (center.y()-size)*cellWorldSize, minZ), + osg::Vec3f((center.x()+size)*cellWorldSize, (center.y()+size)*cellWorldSize, maxZ)); + node->setBoundingBox(boundingBox); + + return node; } osg::ref_ptr getRootNode()