forked from teamnwah/openmw-tes3coop
added missing columns for creatures
This commit is contained in:
parent
d794a62d19
commit
889a87982e
5 changed files with 140 additions and 2 deletions
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@ -39,7 +39,8 @@ namespace CSMWorld
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Display_Script,
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Display_ApparatusType,
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Display_ArmorType,
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Display_ClothingType
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Display_ClothingType,
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Display_CreatureType
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};
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std::string mTitle;
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@ -220,4 +220,70 @@ void CSMWorld::ContainerRefIdAdapter::setData (const RefIdColumn *column, RefIdD
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}
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else
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NameRefIdAdapter<ESM::Container>::setData (column, data, index, value);
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}
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CSMWorld::CreatureColumns::CreatureColumns (const ActorColumns& actorColumns)
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: ActorColumns (actorColumns)
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{}
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CSMWorld::CreatureRefIdAdapter::CreatureRefIdAdapter (const CreatureColumns& columns)
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: ActorRefIdAdapter<ESM::Creature> (UniversalId::Type_Creature, columns), mColumns (columns)
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{}
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QVariant CSMWorld::CreatureRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data,
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int index) const
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{
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const Record<ESM::Creature>& record = static_cast<const Record<ESM::Creature>&> (
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
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if (column==mColumns.mType)
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return record.get().mData.mType;
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if (column==mColumns.mSoul)
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return record.get().mData.mSoul;
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if (column==mColumns.mScale)
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return record.get().mScale;
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if (column==mColumns.mOriginal)
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return QString::fromUtf8 (record.get().mOriginal.c_str());
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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mColumns.mFlags.find (column);
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if (iter!=mColumns.mFlags.end())
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return (record.get().mFlags & iter->second)!=0;
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return ActorRefIdAdapter<ESM::Creature>::getData (column, data, index);
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}
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void CSMWorld::CreatureRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
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const QVariant& value) const
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{
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Record<ESM::Creature>& record = static_cast<Record<ESM::Creature>&> (
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data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
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if (column==mColumns.mType)
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record.get().mData.mType = value.toInt();
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else if (column==mColumns.mSoul)
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record.get().mData.mSoul = value.toInt();
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else if (column==mColumns.mScale)
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record.get().mScale = value.toFloat();
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else if (column==mColumns.mOriginal)
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record.get().mOriginal = value.toString().toUtf8().constData();
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else
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{
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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mColumns.mFlags.find (column);
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if (iter!=mColumns.mFlags.end())
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{
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if (value.toInt()!=0)
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record.get().mFlags |= iter->second;
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else
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record.get().mFlags &= ~iter->second;
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}
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else
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ActorRefIdAdapter<ESM::Creature>::setData (column, data, index, value);
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}
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}
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@ -614,7 +614,33 @@ namespace CSMWorld
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virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
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const QVariant& value) const;
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///< If the data type does not match an exception is thrown.
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};
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struct CreatureColumns : public ActorColumns
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{
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std::map<const RefIdColumn *, unsigned int> mFlags;
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const RefIdColumn *mType;
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const RefIdColumn *mSoul;
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const RefIdColumn *mScale;
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const RefIdColumn *mOriginal;
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CreatureColumns (const ActorColumns& actorColumns);
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};
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class CreatureRefIdAdapter : public ActorRefIdAdapter<ESM::Creature>
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{
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CreatureColumns mColumns;
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public:
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CreatureRefIdAdapter (const CreatureColumns& columns);
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virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
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const;
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virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
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const QVariant& value) const;
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///< If the data type does not match an exception is thrown.
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};
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}
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@ -160,6 +160,43 @@ CSMWorld::RefIdCollection::RefIdCollection()
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mColumns.push_back (RefIdColumn ("Respawn", ColumnBase::Display_Boolean));
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const RefIdColumn *respawn = &mColumns.back();
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CreatureColumns creatureColumns (actorsColumns);
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mColumns.push_back (RefIdColumn ("Creature Type", ColumnBase::Display_CreatureType));
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creatureColumns.mType = &mColumns.back();
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mColumns.push_back (RefIdColumn ("Soul Points", ColumnBase::Display_Integer));
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creatureColumns.mSoul = &mColumns.back();
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mColumns.push_back (RefIdColumn ("Scale", ColumnBase::Display_Float));
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creatureColumns.mScale = &mColumns.back();
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mColumns.push_back (RefIdColumn ("Original Creature", ColumnBase::Display_String));
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creatureColumns.mOriginal = &mColumns.back();
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static const struct
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{
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const char *mName;
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unsigned int mFlag;
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} sCreatureFlagTable[] =
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{
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{ "Biped", ESM::Creature::Biped },
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{ "Has Weapon", ESM::Creature::Weapon },
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{ "No Movement", ESM::Creature::None },
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{ "Swims", ESM::Creature::Swims },
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{ "Flies", ESM::Creature::Flies },
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{ "Walks", ESM::Creature::Walks },
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{ "Essential", ESM::Creature::Essential },
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{ "Skeleton Blood", ESM::Creature::Skeleton },
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{ "Metal Blood", ESM::Creature::Metal },
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{ 0, 0 }
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};
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for (int i=0; sCreatureFlagTable[i].mName; ++i)
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{
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mColumns.push_back (RefIdColumn (sCreatureFlagTable[i].mName, ColumnBase::Display_Boolean));
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creatureColumns.mFlags.insert (std::make_pair (&mColumns.back(), sCreatureFlagTable[i].mFlag));
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}
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creatureColumns.mFlags.insert (std::make_pair (respawn, ESM::Creature::Respawn));
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mAdapters.insert (std::make_pair (UniversalId::Type_Activator,
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new NameRefIdAdapter<ESM::Activator> (UniversalId::Type_Activator, nameColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Potion,
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@ -175,7 +212,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
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mAdapters.insert (std::make_pair (UniversalId::Type_Container,
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new ContainerRefIdAdapter (nameColumns, weightCapacity, organic, respawn)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Creature,
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new ActorRefIdAdapter<ESM::Creature> (UniversalId::Type_Creature, actorsColumns)));
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new CreatureRefIdAdapter (creatureColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Door,
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new NameRefIdAdapter<ESM::Door> (UniversalId::Type_Door, nameColumns)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Ingredient,
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@ -71,6 +71,11 @@ CSVDoc::ViewManager::ViewManager (CSMDoc::DocumentManager& documentManager)
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"Amulet", 0
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};
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static const char *sCreatureTypes[] =
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{
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"Creature", "Deadra", "Undead", "Humanoid", 0
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};
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mDelegateFactories = new CSVWorld::CommandDelegateFactoryCollection;
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mDelegateFactories->add (CSMWorld::ColumnBase::Display_GmstVarType,
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@ -96,6 +101,9 @@ CSVDoc::ViewManager::ViewManager (CSMDoc::DocumentManager& documentManager)
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mDelegateFactories->add (CSMWorld::ColumnBase::Display_ClothingType,
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new CSVWorld::EnumDelegateFactory (sClothingTypes));
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mDelegateFactories->add (CSMWorld::ColumnBase::Display_CreatureType,
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new CSVWorld::EnumDelegateFactory (sCreatureTypes));
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}
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CSVDoc::ViewManager::~ViewManager()
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