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@ -11,6 +11,7 @@
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#include "player/ProcessorChatMsg.hpp"
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#include "player/ProcessorGUIMessageBox.hpp"
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#include "player/ProcessorGameWeather.hpp"
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#include "player/ProcessorRecordDynamic.hpp"
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#include "player/ProcessorPlayerCharGen.hpp"
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#include "player/ProcessorPlayerAnimFlags.hpp"
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#include "player/ProcessorPlayerAnimPlay.hpp"
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@ -28,10 +29,13 @@
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#include "player/ProcessorPlayerInventory.hpp"
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#include "player/ProcessorPlayerJournal.hpp"
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#include "player/ProcessorPlayerKillCount.hpp"
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#include "player/ProcessorPlayerInteraction.hpp"
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#include "player/ProcessorPlayerLevel.hpp"
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#include "player/ProcessorPlayerMap.hpp"
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#include "player/ProcessorPlayerMiscellaneous.hpp"
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#include "player/ProcessorPlayerPosition.hpp"
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#include "player/ProcessorPlayerQuickKeys.hpp"
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#include "player/ProcessorPlayerReputation.hpp"
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#include "player/ProcessorPlayerRest.hpp"
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#include "player/ProcessorPlayerResurrect.hpp"
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#include "player/ProcessorPlayerShapeshift.hpp"
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@ -50,6 +54,7 @@
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#include "actor/ProcessorActorCellChange.hpp"
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#include "actor/ProcessorActorDeath.hpp"
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#include "actor/ProcessorActorEquipment.hpp"
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#include "actor/ProcessorActorInteraction.hpp"
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#include "actor/ProcessorActorStatsDynamic.hpp"
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#include "actor/ProcessorActorPosition.hpp"
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#include "actor/ProcessorActorSpeech.hpp"
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@ -70,7 +75,9 @@
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#include "world/ProcessorScriptLocalShort.hpp"
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#include "world/ProcessorScriptLocalFloat.hpp"
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#include "world/ProcessorScriptMemberShort.hpp"
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#include "world/ProcessorScriptMemberFloat.hpp"
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#include "world/ProcessorScriptGlobalShort.hpp"
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#include "world/ProcessorScriptGlobalFloat.hpp"
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#include "world/ProcessorVideoPlay.hpp"
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@ -81,6 +88,7 @@ void ProcessorInitializer()
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PlayerProcessor::AddProcessor(new ProcessorChatMsg());
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PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox());
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PlayerProcessor::AddProcessor(new ProcessorGameWeather());
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PlayerProcessor::AddProcessor(new ProcessorRecordDynamic());
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PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAnimFlags());
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PlayerProcessor::AddProcessor(new ProcessorPlayerAnimPlay());
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@ -98,10 +106,13 @@ void ProcessorInitializer()
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PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
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PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
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PlayerProcessor::AddProcessor(new ProcessorPlayerKillCount());
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PlayerProcessor::AddProcessor(new ProcessorPlayerInteraction());
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PlayerProcessor::AddProcessor(new ProcessorPlayerLevel());
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PlayerProcessor::AddProcessor(new ProcessorPlayerMap());
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PlayerProcessor::AddProcessor(new ProcessorPlayerMiscellaneous());
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PlayerProcessor::AddProcessor(new ProcessorPlayerPosition());
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PlayerProcessor::AddProcessor(new ProcessorPlayerQuickKeys());
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PlayerProcessor::AddProcessor(new ProcessorPlayerReputation());
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PlayerProcessor::AddProcessor(new ProcessorPlayerRest());
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PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
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PlayerProcessor::AddProcessor(new ProcessorPlayerShapeshift());
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@ -119,6 +130,7 @@ void ProcessorInitializer()
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ActorProcessor::AddProcessor(new ProcessorActorCellChange());
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ActorProcessor::AddProcessor(new ProcessorActorDeath());
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ActorProcessor::AddProcessor(new ProcessorActorEquipment());
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ActorProcessor::AddProcessor(new ProcessorActorInteraction());
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ActorProcessor::AddProcessor(new ProcessorActorPosition());
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ActorProcessor::AddProcessor(new ProcessorActorSpeech());
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ActorProcessor::AddProcessor(new ProcessorActorStatsDynamic());
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@ -140,6 +152,8 @@ void ProcessorInitializer()
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WorldProcessor::AddProcessor(new ProcessorScriptLocalShort());
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WorldProcessor::AddProcessor(new ProcessorScriptLocalFloat());
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WorldProcessor::AddProcessor(new ProcessorScriptMemberShort());
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WorldProcessor::AddProcessor(new ProcessorScriptMemberFloat());
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WorldProcessor::AddProcessor(new ProcessorScriptGlobalShort());
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WorldProcessor::AddProcessor(new ProcessorScriptGlobalFloat());
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WorldProcessor::AddProcessor(new ProcessorVideoPlay());
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}
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