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@ -8,7 +8,7 @@
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#
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#
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# The version of this file that actually controls the behavior of
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# The version of this file that actually controls the behavior of
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# OpenMW is user specific, and it's location can be found in the
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# OpenMW is user specific, and it's location can be found in the
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# documentation above. This file is probably NOT that file.
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# documentation above. This file is probably NOT that file...
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[Camera]
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[Camera]
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@ -28,36 +28,63 @@ viewing distance = 6666.0
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# dramatically affect performance, see documentation for details.
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# dramatically affect performance, see documentation for details.
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exterior cell load distance = 1
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exterior cell load distance = 1
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[GUI]
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[Map]
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# Color for tool tips and crosshair when owned by an NPC (R G B A).
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# Size of each exterior cell in pixels in the world map. (12 to 24).
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color background owned = 0.15 0.0 0.0 1.0
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# Warning: affects explored areas in save files, see documentation.
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color crosshair owned = 1.0 0.15 0.15 1.0
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global map cell size = 18
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# Red flash visually showing player damage.
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# Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4
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hit fader = true
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# cell, 256 is 1/8 cell. See documentation for details. (64 to 256).
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local map hud widget size = 256
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# Transparency of GUI windows (0.0 to 1.0, transparent to opaque).
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# Resolution of local map in GUI window in pixels. See documentation
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menu transparency = 0.84
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# for details which may affect cell load performance. (128 to 1024).
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local map resolution = 256
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# Size of local map in GUI window in pixels. See documentation for
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# details which may affect cell load performance. (256 to 1024).
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local map widget size = 512
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[GUI]
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# Scales GUI window and widget size. (<1 is smaller, >1 is larger).
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# Scales GUI window and widget size. (<1 is smaller, >1 is larger).
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scaling factor = 1.0
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scaling factor = 1.0
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# Transparency of GUI windows (0.0 to 1.0, transparent to opaque).
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menu transparency = 0.84
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# Time until tool tip appears when hovering over an object (0.0 is
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# instantly, 1.0 is the maximum delay of about 1.5 seconds).
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tooltip delay = 0.0
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# Stretch menus, load screens, etc. to the window aspect ratio.
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# Stretch menus, load screens, etc. to the window aspect ratio.
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stretch menu background = false
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stretch menu background = false
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# Subtitles for NPC spoken dialog and some sound effects.
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# Subtitles for NPC spoken dialog and some sound effects.
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subtitles = false
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subtitles = false
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# Time until tool tip appears when hovering over an object (0.0 is
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# Red flash visually showing player damage.
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# instantly, 1.0 is the maximum delay of about 1.5 seconds).
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hit fader = true
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tooltip delay = 0.0
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# Werewolf overlay border around screen or window.
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# Werewolf overlay border around screen or window.
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werewolf overlay = true
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werewolf overlay = true
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# Color for tool tips and crosshair when owned by an NPC (R G B A).
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color background owned = 0.15 0.0 0.0 1.0
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color crosshair owned = 1.0 0.15 0.15 1.0
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[HUD]
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# Displays the crosshair or reticle when not in GUI mode.
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crosshair = true
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[Game]
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[Game]
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# Color crosshair and tool tip when object is owned by an NPC. (O is
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# no color, 1 is tool tip only, 2 is crosshair only, and 3 is both).
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show owned = 0
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# Always use the best mode of attack: e.g. chop, slash or thrust.
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# Always use the best mode of attack: e.g. chop, slash or thrust.
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best attack = false
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best attack = false
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@ -67,10 +94,6 @@ difficulty = 0
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# Show duration of magic effect and lights in the spells window.
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# Show duration of magic effect and lights in the spells window.
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show effect duration = false
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show effect duration = false
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# Color crosshair and tool tip when object is owned by an NPC. (O is
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# no color, 1 is tool tip only, 2 is crosshair only, and 3 is both).
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show owned = 0
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[General]
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[General]
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# Anisotropy reduces distortion in textures at low angles (0 to 16).
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# Anisotropy reduces distortion in textures at low angles (0 to 16).
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@ -85,19 +108,20 @@ screenshot format = png
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# Isotropic texture filtering. (bilinear or trilinear).
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# Isotropic texture filtering. (bilinear or trilinear).
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texture filtering = trilinear
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texture filtering = trilinear
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[HUD]
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# Displays the crosshair or reticle when not in GUI mode.
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crosshair = true
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[Input]
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[Input]
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# Zoom in and out from player in third person view with mouse wheel.
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# Capture control of the cursor prevent movement outside the window.
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allow third person zoom = false
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grab cursor = true
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# Key controlling sneak toggles setting instead of being held down.
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toggle sneak = false
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# Player is running by default.
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# Player is running by default.
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always run = false
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always run = false
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# Zoom in and out from player in third person view with mouse wheel.
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allow third person zoom = false
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# Camera sensitivity when not in GUI mode. (0.1 to 5.0).
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# Camera sensitivity when not in GUI mode. (0.1 to 5.0).
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camera sensitivity = 1.0
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camera sensitivity = 1.0
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@ -105,84 +129,20 @@ camera sensitivity = 1.0
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# Because it's a multiplier values should be near one (0.5 to 1.5).
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# Because it's a multiplier values should be near one (0.5 to 1.5).
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camera y multiplier = 1.0
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camera y multiplier = 1.0
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# Capture control of the cursor prevent movement outside the window.
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grab cursor = true
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# Invert the vertical axis while not in GUI mode.
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# Invert the vertical axis while not in GUI mode.
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invert y axis = false
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invert y axis = false
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# Key controlling sneak toggles setting instead of being held down.
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toggle sneak = false
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[Map]
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# Size of each exterior cell in pixels in the world map. (12 to 24).
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# Warning: affects explored areas in save files, see documentation.
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global map cell size = 18
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# Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4
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# cell, 256 is 1/8 cell. See documentation for details. (64 to 256).
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local map hud widget size = 256
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# Resolution of local map in GUI window in pixels. See documentation
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# for details which may affect cell load performance. (128 to 1024).
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local map resolution = 256
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# Size of local map in GUI window in pixels. See documentation for
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# details which may affect cell load performance. (256 to 1024).
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local map widget size = 512
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[Objects]
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# Enable shaders for objects other than water. Unused.
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shaders = true
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[Saves]
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[Saves]
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# Automatically save the game whenever the player rests.
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autosave = true
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# Name of last character played, and default for loading save files.
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# Name of last character played, and default for loading save files.
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character =
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character =
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# Automatically save the game whenever the player rests.
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autosave = true
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# Display the time played on each save file in the load menu.
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# Display the time played on each save file in the load menu.
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timeplayed = false
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timeplayed = false
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[Shadows]
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# Actors cast shadows. Unused.
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actor shadows = true
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# Debugging of shadows. Unused.
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debug = false
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# Enable shadows. Other shadow settings disabled if false. Unused.
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enabled = false
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# Fraction of distance after which shadow starts to fade out. Unused.
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fade start = 0.8
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# Miscellaneous object cast shadows.
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misc shadows = true
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# Distance for shadows if not split. Smaller is poorer. Unused.
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shadow distance = 1300
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# Split shadow maps, allowing for a larger shadow distance. Unused.
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split = false
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# Distance for shadows if split. Unused.
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split shadow distance = 14000
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# Static objects cast shadows. Unused.
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statics shadows = true
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# Terrain cast shadows. Unused.
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terrain shadows = true
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# Size of the shadow textures in pixels. Unused. (256 to 2048).
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texture size = 1024
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[Sound]
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[Sound]
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# Name of audio device file. Blank means use the default device.
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# Name of audio device file. Blank means use the default device.
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@ -190,12 +150,12 @@ device =
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# Volumes are 0.0 for silent and 1.0 for the maximum volume.
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# Volumes are 0.0 for silent and 1.0 for the maximum volume.
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# Footsteps volume.
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footsteps volume = 0.2
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# Master volume. Controls all other volumes.
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# Master volume. Controls all other volumes.
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master volume = 1.0
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master volume = 1.0
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# Footsteps volume.
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footsteps volume = 0.2
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# Music tracks volume.
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# Music tracks volume.
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music volume = 0.5
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music volume = 0.5
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@ -205,34 +165,14 @@ sfx volume = 1.0
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# Voice dialog volume.
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# Voice dialog volume.
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voice volume = 0.8
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voice volume = 0.8
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[Terrain]
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# Distant land is rendered? Unused.
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distant land = false
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# Use shaders for terrain? Unused.
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shader = true
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[Video]
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[Video]
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# Anti-aliasing reduces texture distortion. (0, 2, 4, 8, 16).
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antialiasing = 0
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# Game video contrast. (0.0 to 1.0). No effect in Linux.
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contrast = 1.0
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# Maximum frames per second. (1.0 to 200.0).
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framerate limit = 0.0
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# OpenMW takes complete control of the screen.
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|
fullscreen = false
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|
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|
# Resolution of the Open window or screen. (600 to 2560).
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|
# Resolution of the Open window or screen. (600 to 2560).
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|
resolution x = 800
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|
resolution x = 800
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|
resolution y = 600
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|
resolution y = 600
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|
# An operating system border is drawn around the OpenMW window.
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|
# OpenMW takes complete control of the screen.
|
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|
window border = true
|
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|
fullscreen = false
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|
# Determines which screen OpenMW is on. (0 or 1).
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|
# Determines which screen OpenMW is on. (0 or 1).
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|
screen = 0
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screen = 0
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|
@ -240,102 +180,162 @@ screen = 0
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# Minimize OpenMW if it loses cursor or keyboard focus.
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# Minimize OpenMW if it loses cursor or keyboard focus.
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minimize on focus loss = true
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minimize on focus loss = true
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# An operating system border is drawn around the OpenMW window.
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window border = true
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# Anti-aliasing reduces texture distortion. (0, 2, 4, 8, 16).
|
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antialiasing = 0
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|
# Enable vertical syncing to reduce tearing defects.
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|
# Enable vertical syncing to reduce tearing defects.
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|
vsync = false
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|
vsync = false
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# Maximum frames per second. (1.0 to 200.0).
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framerate limit = 0.0
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# Game video contrast. (0.0 to 1.0). No effect in Linux.
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contrast = 1.0
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# Video gamma setting. (0.0 to 1.0). No effect in Linux.
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|
# Video gamma setting. (0.0 to 1.0). No effect in Linux.
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gamma = 1.0
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gamma = 1.0
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[Water]
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[Water]
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# Enable refraction which affects visibility through water plane.
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|
# Enable water shader with reflections and optionally refraction.
|
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|
|
refraction = false
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|
shader = false
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|
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|
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|
# Reflection and refraction texture size in pixels. (512, 1024, 2048).
|
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|
# Reflection and refraction texture size in pixels. (512, 1024, 2048).
|
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|
|
rtt size = 512
|
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|
|
rtt size = 512
|
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|
# Enable water shader with reflections and optionally refraction.
|
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|
|
# Enable refraction which affects visibility through water plane.
|
|
|
|
shader = false
|
|
|
|
refraction = false
|
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|
|
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|
|
[Objects]
|
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|
|
|
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|
|
# Enable shaders for objects other than water. Unused.
|
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|
|
shaders = true
|
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|
|
[Terrain]
|
|
|
|
|
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|
|
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|
|
# Use shaders for terrain? Unused.
|
|
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|
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|
|
|
shader = true
|
|
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|
|
|
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|
|
|
|
|
|
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|
|
# Distant land is rendered? Unused.
|
|
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|
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|
|
distant land = false
|
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|
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|
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|
|
[Shadows]
|
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|
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|
|
# Enable shadows. Other shadow settings disabled if false. Unused.
|
|
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|
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|
|
enabled = false
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Size of the shadow textures in pixels. Unused. (256 to 2048).
|
|
|
|
|
|
|
|
texture size = 1024
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Actors cast shadows. Unused.
|
|
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|
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|
|
actor shadows = true
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
# Static objects cast shadows. Unused.
|
|
|
|
|
|
|
|
statics shadows = true
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Terrain cast shadows. Unused.
|
|
|
|
|
|
|
|
terrain shadows = true
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Miscellaneous objects cast shadows. Unused.
|
|
|
|
|
|
|
|
misc shadows = true
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Debugging of shadows. Unused.
|
|
|
|
|
|
|
|
debug = false
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Fraction of distance after which shadow starts to fade out. Unused.
|
|
|
|
|
|
|
|
fade start = 0.8
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Split shadow maps, allowing for a larger shadow distance. Unused.
|
|
|
|
|
|
|
|
split = false
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Distance for shadows if not split. Smaller is poorer. Unused.
|
|
|
|
|
|
|
|
shadow distance = 1300
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Distance for shadows if split. Unused.
|
|
|
|
|
|
|
|
split shadow distance = 14000
|
|
|
|
|
|
|
|
|
|
|
|
[Windows]
|
|
|
|
[Windows]
|
|
|
|
|
|
|
|
|
|
|
|
# Location and sizes of windows as a fraction of the OpenMW window or
|
|
|
|
# Location and sizes of windows as a fraction of the OpenMW window or
|
|
|
|
# screen size. (0.0 to 1.0). X & Y, Height & Width.
|
|
|
|
# screen size. (0.0 to 1.0). X & Y, Width & Height.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Stats window displaying level, race, class, skills and stats.
|
|
|
|
|
|
|
|
stats x = 0.0
|
|
|
|
|
|
|
|
stats y = 0.0
|
|
|
|
|
|
|
|
stats w = 0.375
|
|
|
|
|
|
|
|
stats h = 0.4275
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Spells window displaying powers, spells, and magical items.
|
|
|
|
|
|
|
|
spells x = 0.625
|
|
|
|
|
|
|
|
spells y = 0.5725
|
|
|
|
|
|
|
|
spells w = 0.375
|
|
|
|
|
|
|
|
spells h = 0.4275
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Local and world map window.
|
|
|
|
|
|
|
|
map x = 0.625
|
|
|
|
|
|
|
|
map y = 0.0
|
|
|
|
|
|
|
|
map w = 0.375
|
|
|
|
|
|
|
|
map h = 0.5725
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Dialog window for talking with NPCs.
|
|
|
|
|
|
|
|
dialogue x = 0.095
|
|
|
|
|
|
|
|
dialogue y = 0.095
|
|
|
|
|
|
|
|
dialogue w = 0.810
|
|
|
|
|
|
|
|
dialogue h = 0.810
|
|
|
|
|
|
|
|
|
|
|
|
# Alchemy window for crafting potions.
|
|
|
|
# Alchemy window for crafting potions.
|
|
|
|
alchemy h = 0.5
|
|
|
|
|
|
|
|
alchemy w = 0.5
|
|
|
|
|
|
|
|
alchemy x = 0.25
|
|
|
|
alchemy x = 0.25
|
|
|
|
alchemy y = 0.25
|
|
|
|
alchemy y = 0.25
|
|
|
|
|
|
|
|
alchemy w = 0.5
|
|
|
|
# NPC inventory window when bartering with a shopkeeper.
|
|
|
|
alchemy h = 0.5
|
|
|
|
barter h = 0.375
|
|
|
|
|
|
|
|
barter w = 0.75
|
|
|
|
|
|
|
|
barter x = 0.25
|
|
|
|
|
|
|
|
barter y = 0.0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# NPC inventory window when trading with a companion.
|
|
|
|
|
|
|
|
companion h = 0.375
|
|
|
|
|
|
|
|
companion w = 0.75
|
|
|
|
|
|
|
|
companion x = 0.25
|
|
|
|
|
|
|
|
companion y = 0.0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Console command window for debugging commands.
|
|
|
|
# Console command window for debugging commands.
|
|
|
|
console h = 0.5
|
|
|
|
|
|
|
|
console w = 1.0
|
|
|
|
|
|
|
|
console x = 0.0
|
|
|
|
console x = 0.0
|
|
|
|
console y = 0.0
|
|
|
|
console y = 0.0
|
|
|
|
|
|
|
|
console w = 1.0
|
|
|
|
|
|
|
|
console h = 0.5
|
|
|
|
|
|
|
|
|
|
|
|
# Container inventory when searching a container.
|
|
|
|
# Player inventory window when explicitly opened.
|
|
|
|
container h = 0.375
|
|
|
|
inventory x = 0.0
|
|
|
|
container w = 0.75
|
|
|
|
inventory y = 0.4275
|
|
|
|
container x = 0.25
|
|
|
|
inventory w = 0.6225
|
|
|
|
container y = 0.0
|
|
|
|
inventory h = 0.5725
|
|
|
|
|
|
|
|
|
|
|
|
# Dialog window for talking with NPCs.
|
|
|
|
# Player inventory window when searching a container.
|
|
|
|
dialogue h = 0.810
|
|
|
|
inventory container x = 0.0
|
|
|
|
dialogue w = 0.810
|
|
|
|
inventory container y = 0.4275
|
|
|
|
dialogue x = 0.095
|
|
|
|
inventory container w = 0.6225
|
|
|
|
dialogue y = 0.095
|
|
|
|
inventory container h = 0.5725
|
|
|
|
|
|
|
|
|
|
|
|
# Player inventory window when bartering with a shopkeeper.
|
|
|
|
# Player inventory window when bartering with a shopkeeper.
|
|
|
|
inventory barter h = 0.5725
|
|
|
|
|
|
|
|
inventory barter w = 0.6225
|
|
|
|
|
|
|
|
inventory barter x = 0.0
|
|
|
|
inventory barter x = 0.0
|
|
|
|
inventory barter y = 0.4275
|
|
|
|
inventory barter y = 0.4275
|
|
|
|
|
|
|
|
inventory barter w = 0.6225
|
|
|
|
|
|
|
|
inventory barter h = 0.5725
|
|
|
|
|
|
|
|
|
|
|
|
# Player inventory window when trading with a companion.
|
|
|
|
# Player inventory window when trading with a companion.
|
|
|
|
inventory companion h = 0.5725
|
|
|
|
|
|
|
|
inventory companion w = 0.6225
|
|
|
|
|
|
|
|
inventory companion x = 0.0
|
|
|
|
inventory companion x = 0.0
|
|
|
|
inventory companion y = 0.4275
|
|
|
|
inventory companion y = 0.4275
|
|
|
|
|
|
|
|
inventory companion w = 0.6225
|
|
|
|
|
|
|
|
inventory companion h = 0.5725
|
|
|
|
|
|
|
|
|
|
|
|
# Player inventory window when searching a container.
|
|
|
|
# Container inventory when searching a container.
|
|
|
|
inventory container h = 0.5725
|
|
|
|
container x = 0.25
|
|
|
|
inventory container w = 0.6225
|
|
|
|
container y = 0.0
|
|
|
|
inventory container x = 0.0
|
|
|
|
container w = 0.75
|
|
|
|
inventory container y = 0.4275
|
|
|
|
container h = 0.375
|
|
|
|
|
|
|
|
|
|
|
|
# Player inventory window when explicitly opened.
|
|
|
|
|
|
|
|
inventory h = 0.5725
|
|
|
|
|
|
|
|
inventory w = 0.6225
|
|
|
|
|
|
|
|
inventory x = 0.0
|
|
|
|
|
|
|
|
inventory y = 0.4275
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Local and world map window.
|
|
|
|
|
|
|
|
map h = 0.5725
|
|
|
|
|
|
|
|
map w = 0.375
|
|
|
|
|
|
|
|
map x = 0.625
|
|
|
|
|
|
|
|
map y = 0.0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Spells window displaying powers, spells, and magical items.
|
|
|
|
# NPC inventory window when bartering with a shopkeeper.
|
|
|
|
spells h = 0.4275
|
|
|
|
barter x = 0.25
|
|
|
|
spells w = 0.375
|
|
|
|
barter y = 0.0
|
|
|
|
spells x = 0.625
|
|
|
|
barter w = 0.75
|
|
|
|
spells y = 0.5725
|
|
|
|
barter h = 0.375
|
|
|
|
|
|
|
|
|
|
|
|
# Stats window displaying level, race, class, skills and stats.
|
|
|
|
# NPC inventory window when trading with a companion.
|
|
|
|
stats h = 0.4275
|
|
|
|
companion x = 0.25
|
|
|
|
stats w = 0.375
|
|
|
|
companion y = 0.0
|
|
|
|
stats x = 0.0
|
|
|
|
companion w = 0.75
|
|
|
|
stats y = 0.0
|
|
|
|
companion h = 0.375
|
|
|
|