[General] Change type of MpNum to "unsigned int"

0.6.3
Koncord 7 years ago
parent 779f2a564d
commit 895634cd16

@ -25,7 +25,7 @@ namespace MWWorld
Get the mMpNum (unique multiplayer reference number) of a CellRef
*/
int CellRef::getMpNum() const
unsigned int CellRef::getMpNum() const
{
return mCellRef.mMpNum;
}
@ -38,7 +38,7 @@ namespace MWWorld
Set the mMpNum (unique multiplayer reference number) of a CellRef
*/
void CellRef::setMpNum(int index)
void CellRef::setMpNum(unsigned int index)
{
mCellRef.mMpNum = index;
}

@ -33,7 +33,7 @@ namespace MWWorld
Get the mMpNum (unique multiplayer reference number) of a CellRef
*/
int getMpNum() const;
unsigned int getMpNum() const;
/*
End of tes3mp addition
*/
@ -43,7 +43,7 @@ namespace MWWorld
Set the mMpNum (unique multiplayer reference number) of a CellRef
*/
void setMpNum(int index);
void setMpNum(unsigned int index);
/*
End of tes3mp addition
*/

@ -43,7 +43,7 @@ namespace ESM
Keep track of a multiplayer-only number unique to this object
*/
int mMpNum;
unsigned int mMpNum;
/*
End of tes3mp addition
*/

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