Merge remote branch 'scrawl/batching2'

actorid
Marc Zinnschlag 13 years ago
commit 896c7d9fa5

@ -101,6 +101,14 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
//Create the scenenode and put it in the map
mStaticGeometry[ptr.getCell()] = sg;
// This specifies the size of a single batch region.
// If it is set too high:
// - there will be problems choosing the correct lights
// - the culling will be more inefficient
// If it is set too low:
// - there will be too many batches.
sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
}
else
{
@ -108,7 +116,6 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
}
sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
sg->setRegionDimensions(Ogre::Vector3(100000,10000,100000));
mRenderer.getScene()->destroyEntity(ent);
}

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