forked from teamnwah/openmw-tes3coop
Document RenderBin numbers in a common header to keep them organised
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#ifndef OPENMW_MWRENDER_RENDERBIN_H
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#define OPENMW_MWRENDER_RENDERBIN_H
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namespace MWRender
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{
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/// Defines the render bin numbers used in the OpenMW scene graph. The bin with the lowest number is rendered first.
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/// Beware of RenderBin nesting, in most cases you will want to use setNestRenderBins(false).
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enum RenderBins
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{
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RenderBin_Sky = -1,
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RenderBin_Default = 0,
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RenderBin_Water = 9,
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RenderBin_OcclusionQuery = 10,
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RenderBin_SunGlare = 11
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};
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}
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#endif
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