forked from teamnwah/openmw-tes3coop
[Client] Update initialization of AiFollow packages in multiplayer code
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2 changed files with 2 additions and 2 deletions
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@ -232,7 +232,7 @@ void DedicatedActor::setAI()
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if (aiAction == mwmp::BaseActorList::FOLLOW)
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{
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MWMechanics::AiFollow package(targetPtr.getCellRef().getRefId());
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MWMechanics::AiFollow package(targetPtr);
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ptr.getClass().getCreatureStats(ptr).getAiSequence().stack(package, ptr);
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}
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}
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@ -351,7 +351,7 @@ void ObjectList::spawnObjects(MWWorld::CellStore* cellStore)
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{
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LOG_APPEND(Log::LOG_VERBOSE, "-- Actor has master: %s", masterPtr.getCellRef().getRefId().c_str());
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MWMechanics::AiFollow package(masterPtr.getCellRef().getRefId());
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MWMechanics::AiFollow package(masterPtr);
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newPtr.getClass().getCreatureStats(newPtr).getAiSequence().stack(package, newPtr);
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MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(newPtr);
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