[Client] Update initialization of AiFollow packages in multiplayer code

0.6.3
David Cernat 7 years ago
parent a236ffc4be
commit 8a23a96da4

@ -232,7 +232,7 @@ void DedicatedActor::setAI()
if (aiAction == mwmp::BaseActorList::FOLLOW)
{
MWMechanics::AiFollow package(targetPtr.getCellRef().getRefId());
MWMechanics::AiFollow package(targetPtr);
ptr.getClass().getCreatureStats(ptr).getAiSequence().stack(package, ptr);
}
}

@ -351,7 +351,7 @@ void ObjectList::spawnObjects(MWWorld::CellStore* cellStore)
{
LOG_APPEND(Log::LOG_VERBOSE, "-- Actor has master: %s", masterPtr.getCellRef().getRefId().c_str());
MWMechanics::AiFollow package(masterPtr.getCellRef().getRefId());
MWMechanics::AiFollow package(masterPtr);
newPtr.getClass().getCreatureStats(newPtr).getAiSequence().stack(package, newPtr);
MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(newPtr);

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