diff --git a/apps/openmw-mp/processors/player/ProcessorPlayerPosition.hpp b/apps/openmw-mp/processors/player/ProcessorPlayerPosition.hpp index 15b0e96df..8d9f2221e 100644 --- a/apps/openmw-mp/processors/player/ProcessorPlayerPosition.hpp +++ b/apps/openmw-mp/processors/player/ProcessorPlayerPosition.hpp @@ -1,7 +1,3 @@ -// -// Created by koncord on 31.03.17. -// - #ifndef OPENMW_PROCESSORPLAYERPOSITION_HPP #define OPENMW_PROCESSORPLAYERPOSITION_HPP @@ -19,11 +15,7 @@ namespace mwmp void Do(PlayerPacket &packet, Player &player) override { - //DEBUG_PRINTF(strPacketID); - if (!player.creatureStats.mDead) - { - player.sendToLoaded(&packet); - } + player.sendToLoaded(&packet); } }; } diff --git a/apps/openmw/mwmp/DedicatedPlayer.cpp b/apps/openmw/mwmp/DedicatedPlayer.cpp index 7aa4efbab..9abbdd0b5 100644 --- a/apps/openmw/mwmp/DedicatedPlayer.cpp +++ b/apps/openmw/mwmp/DedicatedPlayer.cpp @@ -71,6 +71,13 @@ DedicatedPlayer::~DedicatedPlayer() void DedicatedPlayer::update(float dt) { + // Only move and set anim flags if the framerate isn't too low + if (dt < 0.1) + { + move(dt); + setAnimFlags(); + } + MWMechanics::CreatureStats *ptrCreatureStats = &ptr.getClass().getCreatureStats(ptr); MWMechanics::DynamicStat value; @@ -100,13 +107,6 @@ void DedicatedPlayer::update(float dt) ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Fight, 0); ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Flee, 0); ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Hello, 0); - - // Only move and set anim flags if the framerate isn't too low - if (dt < 0.1) - { - move(dt); - setAnimFlags(); - } } void DedicatedPlayer::move(float dt)