forked from teamnwah/openmw-tes3coop
Properly handle exceptions when saving the game
Add message boxes when an exception occurs while loading or saving the game
This commit is contained in:
parent
5df9ff8e2c
commit
8b33c087e0
1 changed files with 85 additions and 64 deletions
|
@ -148,6 +148,8 @@ void MWState::StateManager::endGame()
|
|||
}
|
||||
|
||||
void MWState::StateManager::saveGame (const std::string& description, const Slot *slot)
|
||||
{
|
||||
try
|
||||
{
|
||||
ESM::SavedGame profile;
|
||||
|
||||
|
@ -235,6 +237,18 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
|
|||
Settings::Manager::setString ("character", "Saves",
|
||||
slot->mPath.parent_path().filename().string());
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
std::stringstream error;
|
||||
error << "Failed to save game: " << e.what();
|
||||
|
||||
std::cerr << error.str() << std::endl;
|
||||
|
||||
std::vector<std::string> buttons;
|
||||
buttons.push_back("#{sOk}");
|
||||
MWBase::Environment::get().getWindowManager()->messageBox(error.str(), buttons);
|
||||
}
|
||||
}
|
||||
|
||||
void MWState::StateManager::quickSave (std::string name)
|
||||
{
|
||||
|
@ -371,10 +385,17 @@ void MWState::StateManager::loadGame (const Character *character, const Slot *sl
|
|||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
std::cerr << "failed to load saved game: " << e.what() << std::endl;
|
||||
std::stringstream error;
|
||||
error << "Failed to load saved game: " << e.what();
|
||||
|
||||
std::cerr << error.str() << std::endl;
|
||||
cleanup (true);
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
|
||||
|
||||
std::vector<std::string> buttons;
|
||||
buttons.push_back("#{sOk}");
|
||||
MWBase::Environment::get().getWindowManager()->messageBox(error.str(), buttons);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue