diff --git a/apps/openmw/mwbase/windowmanager.hpp b/apps/openmw/mwbase/windowmanager.hpp index c47ad066b..4ffb44615 100644 --- a/apps/openmw/mwbase/windowmanager.hpp +++ b/apps/openmw/mwbase/windowmanager.hpp @@ -202,6 +202,8 @@ namespace MWBase virtual void setSpellVisibility(bool visible) = 0; virtual void setSneakVisibility(bool visible) = 0; + void virtual setMainMenuNoReturn(bool noreturn) = 0; + virtual void activateQuickKey (int index) = 0; virtual void setSelectedSpell(const std::string& spellId, int successChancePercent) = 0; diff --git a/apps/openmw/mwbase/world.hpp b/apps/openmw/mwbase/world.hpp index 8141af712..b1f236bd1 100644 --- a/apps/openmw/mwbase/world.hpp +++ b/apps/openmw/mwbase/world.hpp @@ -40,6 +40,7 @@ namespace ESM namespace MWRender { + class Camera; class ExternalRendering; class Animation; } @@ -115,6 +116,8 @@ namespace MWBase virtual MWWorld::Player& getPlayer() = 0; + virtual MWRender::Camera* getCamera() const = 0; + virtual const MWWorld::ESMStore& getStore() const = 0; virtual std::vector& getEsmReader() = 0; diff --git a/apps/openmw/mwgui/mainmenu.cpp b/apps/openmw/mwgui/mainmenu.cpp index fa7ed2ace..e1c72193b 100644 --- a/apps/openmw/mwgui/mainmenu.cpp +++ b/apps/openmw/mwgui/mainmenu.cpp @@ -17,6 +17,7 @@ namespace MWGui MainMenu::MainMenu(int w, int h) : OEngine::GUI::Layout("openmw_mainmenu.layout") , mButtonBox(0) + , mNoReturn(false) { onResChange(w,h); } @@ -33,7 +34,8 @@ namespace MWGui int curH = 0; std::vector buttons; - buttons.push_back("return"); + if(!mNoReturn) + buttons.push_back("return"); buttons.push_back("newgame"); //buttons.push_back("loadgame"); //buttons.push_back("savegame"); @@ -68,6 +70,15 @@ namespace MWGui mButtonBox->setCoord (w/2 - maxwidth/2, h/2 - curH/2, maxwidth, curH); } + void MainMenu::setNoReturn(bool bNoReturn) + { + if (mNoReturn != bNoReturn) + { + mNoReturn = bNoReturn; + onResChange( Settings::Manager::getInt("resolution x", "Video"), Settings::Manager::getInt("resolution y", "Video") ); + } + } + void MainMenu::onButtonClicked(MyGUI::Widget *sender) { MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f); diff --git a/apps/openmw/mwgui/mainmenu.hpp b/apps/openmw/mwgui/mainmenu.hpp index 4e76a64df..a686cb020 100644 --- a/apps/openmw/mwgui/mainmenu.hpp +++ b/apps/openmw/mwgui/mainmenu.hpp @@ -12,9 +12,13 @@ namespace MWGui void onResChange(int w, int h); + void setNoReturn(bool bNoReturn); + private: MyGUI::Widget* mButtonBox; + bool mNoReturn; + std::map mButtons; void onButtonClicked (MyGUI::Widget* sender); diff --git a/apps/openmw/mwgui/windowmanagerimp.cpp b/apps/openmw/mwgui/windowmanagerimp.cpp index 78986a052..69ec11ccc 100644 --- a/apps/openmw/mwgui/windowmanagerimp.cpp +++ b/apps/openmw/mwgui/windowmanagerimp.cpp @@ -880,6 +880,11 @@ namespace MWGui mHud->setSneakVisible(visible); } + void WindowManager::setMainMenuNoReturn(bool noreturn) + { + mMenu->setNoReturn(noreturn); + } + void WindowManager::setDragDrop(bool dragDrop) { mToolTips->setEnabled(!dragDrop); diff --git a/apps/openmw/mwgui/windowmanagerimp.hpp b/apps/openmw/mwgui/windowmanagerimp.hpp index 4f1960295..3d6972718 100644 --- a/apps/openmw/mwgui/windowmanagerimp.hpp +++ b/apps/openmw/mwgui/windowmanagerimp.hpp @@ -198,6 +198,9 @@ namespace MWGui virtual void setSpellVisibility(bool visible); virtual void setSneakVisibility(bool visible); + //disables 'return' button in the main menu (used when player is dead) + void virtual setMainMenuNoReturn(bool noreturn); + virtual void activateQuickKey (int index); virtual void setSelectedSpell(const std::string& spellId, int successChancePercent); diff --git a/apps/openmw/mwinput/inputmanagerimp.cpp b/apps/openmw/mwinput/inputmanagerimp.cpp index ab2569635..9b7fe98bd 100644 --- a/apps/openmw/mwinput/inputmanagerimp.cpp +++ b/apps/openmw/mwinput/inputmanagerimp.cpp @@ -367,24 +367,27 @@ namespace MWInput } } - if (mControlSwitch["playerviewswitch"]) { - - // work around preview mode toggle when pressing Alt+Tab - if (actionIsActive(A_TogglePOV) && !mInputManager->isModifierHeld(SDL_Keymod(KMOD_ALT))) { - if (mPreviewPOVDelay <= 0.5 && - (mPreviewPOVDelay += dt) > 0.5) - { - mPreviewPOVDelay = 1.f; - MWBase::Environment::get().getWorld()->togglePreviewMode(true); + MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer(); + if ( !player.getClass().getCreatureStats(player).isDead() ) { + if (mControlSwitch["playerviewswitch"]) { + // work around preview mode toggle when pressing Alt+Tab + if (actionIsActive(A_TogglePOV) && !mInputManager->isModifierHeld(SDL_Keymod(KMOD_ALT))) { + + if (mPreviewPOVDelay <= 0.5 && + (mPreviewPOVDelay += dt) > 0.5) + { + mPreviewPOVDelay = 1.f; + MWBase::Environment::get().getWorld()->togglePreviewMode(true); + } + } else { + if (mPreviewPOVDelay > 0.5) { + //disable preview mode + MWBase::Environment::get().getWorld()->togglePreviewMode(false); + } else if (mPreviewPOVDelay > 0.f) { + MWBase::Environment::get().getWorld()->togglePOV(); + } + mPreviewPOVDelay = 0.f; } - } else { - if (mPreviewPOVDelay > 0.5) { - //disable preview mode - MWBase::Environment::get().getWorld()->togglePreviewMode(false); - } else if (mPreviewPOVDelay > 0.f) { - MWBase::Environment::get().getWorld()->togglePOV(); - } - mPreviewPOVDelay = 0.f; } } } diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index 22a641b34..5dd294f90 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -570,15 +570,13 @@ namespace MWMechanics continue; } - if(iter->second->isDead()) - continue; + if (iter->second->kill()) + { + ++mDeathCount[cls.getId(iter->first)]; - iter->second->kill(); - - ++mDeathCount[cls.getId(iter->first)]; - - if(cls.isEssential(iter->first)) - MWBase::Environment::get().getWindowManager()->messageBox("#{sKilledEssential}"); + if(cls.isEssential(iter->first)) + MWBase::Environment::get().getWindowManager()->messageBox("#{sKilledEssential}"); + } } } diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index da3ed2523..c8eba20d6 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -27,6 +27,7 @@ #include "security.hpp" #include "../mwrender/animation.hpp" +#include "../mwrender/camera.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" @@ -1055,10 +1056,19 @@ void CharacterController::forceStateUpdate() } } -void CharacterController::kill() +bool CharacterController::kill() { - if(mDeathState != CharState_None) - return; + if( isDead() ) + { + //player death animation is over: toggle game menu without 'return' option + if( mPtr == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() + && !isAnimPlaying(mCurrentDeath) ) + { + MWBase::Environment::get().getWindowManager()->setMainMenuNoReturn(true); + MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu); + } + return false; + } if(mPtr.getTypeName() == typeid(ESM::NPC).name()) { @@ -1096,6 +1106,10 @@ void CharacterController::kill() if(mAnimation) { + if (mPtr == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() + && MWBase::Environment::get().getWorld()->getCamera()->isFirstPerson() ) + MWBase::Environment::get().getWorld()->togglePOV(); + mAnimation->play(mCurrentDeath, Priority_Death, MWRender::Animation::Group_All, false, 1.0f, "start", "stop", 0.0f, 0); mAnimation->disable(mCurrentIdle); @@ -1103,6 +1117,8 @@ void CharacterController::kill() mIdleState = CharState_None; mCurrentIdle.clear(); + + return true; } void CharacterController::resurrect() diff --git a/apps/openmw/mwmechanics/character.hpp b/apps/openmw/mwmechanics/character.hpp index 9e07fca7d..2a5c7bb03 100644 --- a/apps/openmw/mwmechanics/character.hpp +++ b/apps/openmw/mwmechanics/character.hpp @@ -190,7 +190,7 @@ public: void skipAnim(); bool isAnimPlaying(const std::string &groupName); - void kill(); + bool kill(); void resurrect(); bool isDead() const { return mDeathState != CharState_None; } diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index b216c789f..7d5162747 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -211,6 +211,11 @@ MWRender::SkyManager* RenderingManager::getSkyManager() return mSkyManager; } +MWRender::Camera* RenderingManager::getCamera() const +{ + return mCamera; +} + MWRender::Objects& RenderingManager::getObjects(){ return *mObjects; } diff --git a/apps/openmw/mwrender/renderingmanager.hpp b/apps/openmw/mwrender/renderingmanager.hpp index e5dcf0aeb..d6c1ef6c1 100644 --- a/apps/openmw/mwrender/renderingmanager.hpp +++ b/apps/openmw/mwrender/renderingmanager.hpp @@ -98,6 +98,8 @@ public: SkyManager* getSkyManager(); Compositors* getCompositors(); + MWRender::Camera* getCamera() const; + void toggleLight(); bool toggleRenderMode(int mode); diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index f64d22122..a900d27ab 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -312,6 +312,8 @@ namespace MWWorld mWeatherManager = new MWWorld::WeatherManager(mRendering,&mFallback); MWBase::Environment::get().getScriptManager()->resetGlobalScripts(); + + MWBase::Environment::get().getWindowManager()->setMainMenuNoReturn(false); } @@ -403,6 +405,11 @@ namespace MWWorld return *mPlayer; } + MWRender::Camera* World::getCamera() const + { + return mRendering->getCamera(); + } + const MWWorld::ESMStore& World::getStore() const { return mStore; @@ -1304,7 +1311,7 @@ namespace MWWorld // inform the GUI about focused object MWWorld::Ptr object = getFacedObject (); - MWBase::Environment::get().getWindowManager()->setFocusObject(object); + MWBase::Environment::get().getWindowManager()->setFocusObject(object); // retrieve object dimensions so we know where to place the floating label if (!object.isEmpty ()) diff --git a/apps/openmw/mwworld/worldimp.hpp b/apps/openmw/mwworld/worldimp.hpp index c8133441d..2e572d0bb 100644 --- a/apps/openmw/mwworld/worldimp.hpp +++ b/apps/openmw/mwworld/worldimp.hpp @@ -187,6 +187,8 @@ namespace MWWorld virtual Player& getPlayer(); + virtual MWRender::Camera* getCamera() const; + virtual const MWWorld::ESMStore& getStore() const; virtual std::vector& getEsmReader();