[Client] Create placeholder DedicatedActor class

This commit is contained in:
David Cernat 2017-04-06 00:48:20 +03:00
parent d24cde16dd
commit 8df9d55331
3 changed files with 39 additions and 1 deletions

View file

@ -96,7 +96,7 @@ add_openmw_dir (mwbase
inputmanager windowmanager statemanager
)
add_openmw_dir (mwmp Main Networking LocalPlayer DedicatedPlayer WorldEvent LocalActor CellController GUIChat GUILogin GUIController PlayerMarkerCollection GUIDialogList)
add_openmw_dir (mwmp Main Networking LocalPlayer DedicatedPlayer LocalActor DedicatedActor WorldEvent CellController GUIChat GUILogin GUIController PlayerMarkerCollection GUIDialogList)
# Main executable

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@ -0,0 +1,19 @@
#include "DedicatedActor.hpp"
using namespace mwmp;
using namespace std;
DedicatedActor::DedicatedActor()
{
}
DedicatedActor::~DedicatedActor()
{
}
void DedicatedActor::update()
{
}

View file

@ -0,0 +1,19 @@
#ifndef OPENMW_DEDICATEDACTOR_HPP
#define OPENMW_DEDICATEDACTOR_HPP
#include <components/openmw-mp/Base/BaseActor.hpp>
namespace mwmp
{
class DedicatedActor : public BaseActor
{
public:
DedicatedActor();
virtual ~DedicatedActor();
void update();
};
}
#endif //OPENMW_DEDICATEDACTOR_HPP