added test for select type '3' (Local)

actorid
Marc Zinnschlag 15 years ago
parent a25c7bb2c0
commit 8f4359db08

@ -1,7 +1,6 @@
#include "dialoguemanager.hpp"
#include <components/esm/loadinfo.hpp>
#include <components/esm/loaddial.hpp>
#include <components/esm_store/store.hpp>
@ -9,11 +8,110 @@
#include "../mwworld/class.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
#include "../mwworld/refdata.hpp"
#include <iostream>
namespace
{
template<typename T1, typename T2>
bool selectCompare (char comp, T1 value1, T2 value2)
{
switch (comp)
{
case '0': return value1==value2;
case '1': return value1!=value2;
case '2': return value1>value2;
case '3': return value1>=value2;
case '4': return value1<value2;
case '5': return value1<=value2;
}
throw std::runtime_error ("unknown compare type in dialogue info select");
}
template<typename T>
bool checkLocal (char comp, const std::string& name, T value, const MWWorld::Ptr& actor,
const ESMS::ESMStore& store)
{
std::string scriptName = MWWorld::Class::get (actor).getScript (actor);
if (scriptName.empty())
return false; // no script
const ESM::Script *script = store.scripts.find (scriptName);
int i = 0;
for (; i<static_cast<int> (script->varNames.size()); ++i)
if (script->varNames[i]==name)
break;
if (i>=static_cast<int> (script->varNames.size()))
return false; // script does not have a variable of this name
const MWScript::Locals& locals = actor.getRefData().getLocals();
if (i<script->data.numShorts)
return selectCompare (comp, locals.mShorts[i], value);
else
i -= script->data.numShorts;
if (i<script->data.numLongs)
return selectCompare (comp, locals.mLongs[i], value);
else
i -= script->data.numShorts;
return selectCompare (comp, locals.mFloats.at (i), value);
}
}
namespace MWDialogue
{
bool DialogueManager::isMatching (const MWWorld::Ptr& actor,
const ESM::DialInfo::SelectStruct& select) const
{
char type = select.selectRule[1];
if (type!='0')
{
char comp = select.selectRule[4];
std::string name = select.selectRule.substr (5);
// TODO types 1, 2, 4, 5, 6, 7, 8, 9, A, B, C
switch (type)
{
case '3': // local
if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
select.type==ESM::VT_Long)
{
if (!checkLocal (comp, name, select.i, actor,
mEnvironment.mWorld->getStore()))
return false;
}
else if (select.type==ESM::VT_Float)
{
if (!checkLocal (comp, name, select.f, actor,
mEnvironment.mWorld->getStore()))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
default:
std::cout << "unchecked select: " << type << " " << comp << " " << name << std::endl;
}
}
return true;
}
bool DialogueManager::isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const
{
// TODO check actor id
@ -28,7 +126,11 @@ namespace MWDialogue
return false;
// TODO check DATAstruct
// TODO check select structures
for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.selects.begin());
iter != info.selects.end(); ++iter)
if (!isMatching (actor, *iter))
return false;
std::cout
<< "unchecked entries:" << std::endl
@ -39,10 +141,6 @@ namespace MWDialogue
<< " player faction: " << info.pcFaction << std::endl
<< " DATAstruct" << std::endl;
for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.selects.begin());
iter != info.selects.end(); ++iter)
std::cout << " select: " << iter->selectRule << std::endl;
return true;
}

@ -1,12 +1,9 @@
#ifndef GAME_MMDIALOG_DIALOGUEMANAGER_H
#define GAME_MWDIALOG_DIALOGUEMANAGER_H
#include "../mwworld/ptr.hpp"
#include <components/esm/loadinfo.hpp>
namespace ESM
{
struct DialInfo;
}
#include "../mwworld/ptr.hpp"
namespace MWWorld
{
@ -19,6 +16,8 @@ namespace MWDialogue
{
MWWorld::Environment& mEnvironment;
bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo::SelectStruct& select) const;
bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const;
public:

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