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@ -1,7 +1,6 @@
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#include "dialoguemanager.hpp"
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#include <components/esm/loadinfo.hpp>
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#include <components/esm/loaddial.hpp>
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#include <components/esm_store/store.hpp>
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@ -9,11 +8,110 @@
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#include "../mwworld/class.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwworld/refdata.hpp"
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#include <iostream>
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namespace
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{
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template<typename T1, typename T2>
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bool selectCompare (char comp, T1 value1, T2 value2)
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{
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switch (comp)
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{
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case '0': return value1==value2;
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case '1': return value1!=value2;
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case '2': return value1>value2;
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case '3': return value1>=value2;
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case '4': return value1<value2;
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case '5': return value1<=value2;
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}
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throw std::runtime_error ("unknown compare type in dialogue info select");
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}
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template<typename T>
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bool checkLocal (char comp, const std::string& name, T value, const MWWorld::Ptr& actor,
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const ESMS::ESMStore& store)
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{
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std::string scriptName = MWWorld::Class::get (actor).getScript (actor);
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if (scriptName.empty())
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return false; // no script
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const ESM::Script *script = store.scripts.find (scriptName);
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int i = 0;
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for (; i<static_cast<int> (script->varNames.size()); ++i)
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if (script->varNames[i]==name)
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break;
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if (i>=static_cast<int> (script->varNames.size()))
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return false; // script does not have a variable of this name
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const MWScript::Locals& locals = actor.getRefData().getLocals();
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if (i<script->data.numShorts)
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return selectCompare (comp, locals.mShorts[i], value);
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else
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i -= script->data.numShorts;
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if (i<script->data.numLongs)
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return selectCompare (comp, locals.mLongs[i], value);
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else
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i -= script->data.numShorts;
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return selectCompare (comp, locals.mFloats.at (i), value);
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}
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}
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namespace MWDialogue
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{
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bool DialogueManager::isMatching (const MWWorld::Ptr& actor,
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const ESM::DialInfo::SelectStruct& select) const
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{
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char type = select.selectRule[1];
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if (type!='0')
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{
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char comp = select.selectRule[4];
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std::string name = select.selectRule.substr (5);
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// TODO types 1, 2, 4, 5, 6, 7, 8, 9, A, B, C
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switch (type)
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{
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case '3': // local
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if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
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select.type==ESM::VT_Long)
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{
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if (!checkLocal (comp, name, select.i, actor,
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mEnvironment.mWorld->getStore()))
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return false;
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}
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else if (select.type==ESM::VT_Float)
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{
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if (!checkLocal (comp, name, select.f, actor,
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mEnvironment.mWorld->getStore()))
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return false;
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}
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else
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throw std::runtime_error (
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"unsupported variable type in dialogue info select");
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return true;
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default:
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std::cout << "unchecked select: " << type << " " << comp << " " << name << std::endl;
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}
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}
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return true;
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}
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bool DialogueManager::isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const
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{
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// TODO check actor id
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@ -28,7 +126,11 @@ namespace MWDialogue
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return false;
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// TODO check DATAstruct
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// TODO check select structures
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for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.selects.begin());
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iter != info.selects.end(); ++iter)
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if (!isMatching (actor, *iter))
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return false;
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std::cout
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<< "unchecked entries:" << std::endl
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@ -39,10 +141,6 @@ namespace MWDialogue
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<< " player faction: " << info.pcFaction << std::endl
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<< " DATAstruct" << std::endl;
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for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.selects.begin());
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iter != info.selects.end(); ++iter)
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std::cout << " select: " << iter->selectRule << std::endl;
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return true;
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}
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