diff --git a/apps/openmw/mwgui/referenceinterface.cpp b/apps/openmw/mwgui/referenceinterface.cpp index b1f7affb6..66e036d92 100644 --- a/apps/openmw/mwgui/referenceinterface.cpp +++ b/apps/openmw/mwgui/referenceinterface.cpp @@ -26,7 +26,10 @@ namespace MWGui // check if player has changed cell, or count of the reference has become 0 if ((playerCell != mCurrentPlayerCell && mCurrentPlayerCell != NULL) || mPtr.getRefData().getCount() == 0) + { + mPtr = MWWorld::Ptr(); onReferenceUnavailable(); + } mCurrentPlayerCell = playerCell; } diff --git a/apps/openmw/mwinput/inputmanagerimp.cpp b/apps/openmw/mwinput/inputmanagerimp.cpp index 33ab9b1b4..e514638bb 100644 --- a/apps/openmw/mwinput/inputmanagerimp.cpp +++ b/apps/openmw/mwinput/inputmanagerimp.cpp @@ -372,26 +372,11 @@ namespace MWInput void InputManager::changeInputMode(bool guiMode) { MWBase::Environment::get().getWindowManager()->setMouseVisible(guiMode); - if(guiMode) - { - // Disable mouse look - mMouseLookEnabled = false; - - mWindows.showCrosshair (false); - - // Enable GUI events - mGuiCursorEnabled = true; - } - else - { - // Enable mouse look - mMouseLookEnabled = true; - - mWindows.showCrosshair (false); - - // Disable GUI events - mGuiCursorEnabled = false; - } + mGuiCursorEnabled = guiMode; + mMouseLookEnabled = !guiMode; + if (guiMode) + mWindows.showCrosshair(false); + // if not in gui mode, the camera decides whether to show crosshair or not. } void InputManager::processChangedSettings(const Settings::CategorySettingVector& changed)