[Client] Don't crash when dying while inside a container

coverity_scan^2
David Cernat 8 years ago
parent 443c0ed309
commit 90275f777e

@ -70,6 +70,9 @@ void mwmp::WorldController::closeContainer(const MWWorld::Ptr &container)
{
mwmp::Main::get().getLocalPlayer()->clearCurrentContainer();
// If the player died while in a container, the container's Ptr could be invalid now
if (!container.isEmpty())
{
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Container \"%s\" (%d) is closed.",
container.getCellRef().getRefId().c_str(),
container.getCellRef().getRefNum().mIndex);
@ -80,5 +83,7 @@ void mwmp::WorldController::closeContainer(const MWWorld::Ptr &container)
LOG_APPEND(Log::LOG_VERBOSE, " - Item. Refid: \"%s\" Count: %d",
iter->getCellRef().getRefId().c_str(), iter->getRefData().getCount());
}
}
mwmp::Main::get().getLocalPlayer()->updateInventory();
}

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