forked from teamnwah/openmw-tes3coop
Use RakNetGUID instead uint64_t in TPlayers
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parent
e2359b01ea
commit
902e968fd9
3 changed files with 17 additions and 17 deletions
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@ -712,10 +712,10 @@ void Networking::newPlayer(RakNet::RakNetGUID guid)
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for (TPlayers::iterator pl = players->begin(); pl != players->end(); pl++) //sending other players to new player
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{
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// If we are iterating over the new player, don't send the packets below
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if (pl->first == guid.g) continue;
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if (pl->first == guid) continue;
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// If an invalid key makes it into the Players map, ignore it
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else if (pl->first == RakNet::UNASSIGNED_RAKNET_GUID.g) continue;
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else if (pl->first == RakNet::UNASSIGNED_RAKNET_GUID) continue;
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// If we are iterating over a player who has inputted their name, proceed
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else if (pl->second->getLoadState() == Player::POSTLOADED)
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@ -13,14 +13,14 @@ void Players::deletePlayer(RakNet::RakNetGUID guid)
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Deleting player with guid %lu",
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guid.g);
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if (players[guid.g] != 0)
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if (players[guid] != 0)
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{
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LOG_APPEND(Log::LOG_INFO, "- Emptying slot %i",
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players[guid.g]->getId());
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players[guid]->getId());
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slots[players[guid.g]->getId()] = 0;
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delete players[guid.g];
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players.erase(guid.g);
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slots[players[guid]->getId()] = 0;
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delete players[guid];
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players.erase(guid);
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}
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}
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@ -29,12 +29,12 @@ void Players::newPlayer(RakNet::RakNetGUID guid)
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Creating new player with guid %lu",
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guid.g);
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players[guid.g] = new Player(guid);
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players[guid.g]->getCell()->blank();
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players[guid.g]->Npc()->blank();
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players[guid.g]->NpcStats()->blank();
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players[guid.g]->CreatureStats()->blank();
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players[guid.g]->charClass.blank();
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players[guid] = new Player(guid);
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players[guid]->getCell()->blank();
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players[guid]->Npc()->blank();
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players[guid]->NpcStats()->blank();
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players[guid]->CreatureStats()->blank();
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players[guid]->charClass.blank();
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for (int i = 0; i < mwmp::Networking::get().maxConnections(); i++)
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{
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@ -43,7 +43,7 @@ void Players::newPlayer(RakNet::RakNetGUID guid)
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LOG_APPEND(Log::LOG_INFO, "- Storing in slot %i",
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i);
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slots[i] = players[guid.g];
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slots[i] = players[guid];
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slots[i]->setId(i);
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break;
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}
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@ -52,10 +52,10 @@ void Players::newPlayer(RakNet::RakNetGUID guid)
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Player *Players::getPlayer(RakNet::RakNetGUID guid)
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{
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return players[guid.g];
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return players[guid];
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}
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std::map<uint64_t, Player*> *Players::getPlayers()
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TPlayers *Players::getPlayers()
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{
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return &players;
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}
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@ -19,7 +19,7 @@
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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struct Player;
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typedef std::map<uint64_t, Player*> TPlayers;
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typedef std::map<RakNet::RakNetGUID, Player*> TPlayers;
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typedef std::map<unsigned short, Player*> TSlots;
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class Players
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