[Client] Spawn DedicatedPlayer in exterior 0,0 (for other master files)

coverity_scan^2
David Cernat 7 years ago
parent 0527690b88
commit 9035908f6d

@ -70,17 +70,17 @@ void Players::createPlayer(RakNet::RakNetGUID guid)
dedicPlayer->reference = new MWWorld::ManualRef(world->getStore(), recid, 1);
}
// Temporarily spawn or move player to ToddTest whenever setting base info
ESM::Position newPos;
world->findInteriorPosition("ToddTest", newPos);
MWWorld::CellStore *cellStore = world->getInterior("ToddTest");
// Temporarily spawn or move player to exterior 0,0 whenever setting base info
ESM::Position spawnPos;
spawnPos.pos[0] = spawnPos.pos[1] = spawnPos.pos[2] = 0;
MWWorld::CellStore *cellStore = world->getExterior(0, 0);
if (dedicPlayer->state == 0)
{
LOG_APPEND(Log::LOG_INFO, "- Creating new reference pointer for %s",
dedicPlayer->npc.mName.c_str());
MWWorld::Ptr tmp = world->placeObject(dedicPlayer->reference->getPtr(), cellStore, newPos);
MWWorld::Ptr tmp = world->placeObject(dedicPlayer->reference->getPtr(), cellStore, spawnPos);
dedicPlayer->ptr.mCell = tmp.mCell;
dedicPlayer->ptr.mRef = tmp.mRef;
@ -94,7 +94,7 @@ void Players::createPlayer(RakNet::RakNetGUID guid)
dedicPlayer->npc.mName.c_str());
dedicPlayer->ptr.getBase()->canChangeCell = true;
dedicPlayer->updatePtr(world->moveObject(dedicPlayer->ptr, cellStore, newPos.pos[0], newPos.pos[1], newPos.pos[2]));
dedicPlayer->updatePtr(world->moveObject(dedicPlayer->ptr, cellStore, spawnPos.pos[0], spawnPos.pos[1], spawnPos.pos[2]));
npc.mId = players[guid]->ptr.get<ESM::NPC>()->mBase->mId;
@ -139,13 +139,13 @@ void Players::disconnectPlayer(RakNet::RakNetGUID guid)
MWBase::World *world = MWBase::Environment::get().getWorld();
world->disable(players[guid]->getPtr());
// Move player to ToddTest
// Move player to exterior 0,0
ESM::Position newPos;
world->findInteriorPosition("ToddTest", newPos);
MWWorld::CellStore *store = world->getInterior("ToddTest");
newPos.pos[0] = newPos.pos[1] = newPos.pos[2] = 0;
MWWorld::CellStore *cellStore = world->getExterior(0, 0);
players[guid]->getPtr().getBase()->canChangeCell = true;
world->moveObject(players[guid]->getPtr(), store, newPos.pos[0], newPos.pos[1], newPos.pos[2]);
world->moveObject(players[guid]->getPtr(), cellStore, newPos.pos[0], newPos.pos[1], newPos.pos[2]);
}
}

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