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@ -9,6 +9,18 @@
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#include <components/misc/rng.hpp>
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#include <components/misc/rng.hpp>
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include "../mwmp/Main.hpp"
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#include "../mwmp/Networking.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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/*
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End of tes3mp addition
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*/
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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@ -163,9 +175,23 @@ void Recharge::onItemClicked(MyGUI::Widget *sender, const MWWorld::Ptr& item)
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const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
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const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
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item.getClass().getEnchantment(item));
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item.getClass().getEnchantment(item));
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/*
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Start of tes3mp change (minor)
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Send PlayerInventory packets that replace the original item with the new one
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*/
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mwmp::LocalPlayer *localPlayer = mwmp::Main::get().getLocalPlayer();
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localPlayer->sendItemChange(item, 1, mwmp::InventoryChanges::REMOVE);
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item.getCellRef().setEnchantmentCharge(
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item.getCellRef().setEnchantmentCharge(
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std::min(item.getCellRef().getEnchantmentCharge() + restored, static_cast<float>(enchantment->mData.mCharge)));
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std::min(item.getCellRef().getEnchantmentCharge() + restored, static_cast<float>(enchantment->mData.mCharge)));
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localPlayer->sendItemChange(item, 1, mwmp::InventoryChanges::ADD);
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/*
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End of tes3mp change (minor)
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*/
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MWBase::Environment::get().getWindowManager()->playSound("Enchant Success");
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MWBase::Environment::get().getWindowManager()->playSound("Enchant Success");
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player.getClass().getContainerStore(player).restack(item);
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player.getClass().getContainerStore(player).restack(item);
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