forked from teamnwah/openmw-tes3coop
Use empty() instead of !size()
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8bd16e4d5a
commit
90a99991d1
16 changed files with 20 additions and 20 deletions
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@ -158,7 +158,7 @@ public:
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}
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// resolve overlapping keywords
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while (matches.size())
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while (!matches.empty())
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{
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int longestKeywordSize = 0;
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typename std::vector<Match>::iterator longestKeyword = matches.begin();
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@ -240,7 +240,7 @@ namespace MWGui
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mCommandLine->setCaption(newCaption);
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// List candidates if repeatedly pressing tab
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if (oldCaption == newCaption && matches.size())
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if (oldCaption == newCaption && !matches.empty())
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{
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int i = 0;
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printOK("");
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@ -37,7 +37,7 @@ ContainerItemModel::ContainerItemModel(const std::vector<MWWorld::Ptr>& itemSour
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: mItemSources(itemSources)
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, mWorldItems(worldItems)
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{
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assert (mItemSources.size());
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assert (!mItemSources.empty());
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}
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ContainerItemModel::ContainerItemModel (const MWWorld::Ptr& source)
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@ -255,7 +255,7 @@ namespace MWMechanics
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// Construct a new path if there isn't one
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if(!storage.mPathFinder.isPathConstructed())
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{
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if (mAllowedNodes.size())
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if (!mAllowedNodes.empty())
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{
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setPathToAnAllowedNode(actor, storage, pos);
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}
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@ -2155,7 +2155,7 @@ void CharacterController::updateHeadTracking(float duration)
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if (node != NULL)
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{
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osg::NodePathList nodepaths = node->getParentalNodePaths();
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if (nodepaths.size())
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if (!nodepaths.empty())
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direction = osg::computeLocalToWorld(nodepaths[0]).getTrans() - headPos;
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}
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else
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@ -366,7 +366,7 @@ namespace MWRender
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// Now update camera utilizing the updated head position
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osg::NodePathList nodepaths = mNodeToFollow->getParentalNodePaths();
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if (!nodepaths.size())
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if (nodepaths.empty())
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return;
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osg::Matrix worldMat = osg::computeLocalToWorld(nodepaths[0]);
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osg::Vec3 headOffset = worldMat.getTrans();
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@ -402,7 +402,7 @@ namespace MWRender
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|| bounds.mMinY > bounds.mMaxY)
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throw std::runtime_error("invalid map bounds");
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if (!map.mImageData.size())
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if (map.mImageData.empty())
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return;
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Files::IMemStream istream(&map.mImageData[0], map.mImageData.size());
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@ -632,7 +632,7 @@ void LocalMap::MapSegment::initFogOfWar()
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void LocalMap::MapSegment::loadFogOfWar(const ESM::FogTexture &esm)
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{
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const std::vector<char>& data = esm.mImageData;
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if (!data.size())
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if (data.empty())
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{
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initFogOfWar();
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return;
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@ -566,7 +566,7 @@ void Water::createSimpleWaterStateSet(osg::Node* node, float alpha)
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textures.push_back(tex);
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}
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if (!textures.size())
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if (textures.empty())
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return;
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float fps = mFallback->getFallbackFloat("Water_SurfaceFPS");
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@ -366,7 +366,7 @@ namespace MWSound
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else
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filelist = mMusicFiles[mCurrentPlaylist];
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if(!filelist.size())
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if(filelist.empty())
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return;
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int i = Misc::Rng::rollDice(filelist.size());
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@ -53,14 +53,14 @@ void ESM::Header::load (ESMReader &esm)
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{
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esm.getSubHeader();
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mSCRD.resize(esm.getSubSize());
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if (mSCRD.size())
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if (!mSCRD.empty())
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esm.getExact(&mSCRD[0], mSCRD.size());
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}
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if (esm.isNextSub("SCRS"))
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{
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esm.getSubHeader();
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mSCRS.resize(esm.getSubSize());
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if (mSCRS.size())
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if (!mSCRS.empty())
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esm.getExact(&mSCRS[0], mSCRS.size());
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}
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}
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@ -962,7 +962,7 @@ namespace NifOsg
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if (uvSet >= (int)data->uvlist.size())
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{
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std::cerr << "Warning: out of bounds UV set " << uvSet << " on TriShape \"" << triShape->name << "\" in " << mFilename << std::endl;
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if (data->uvlist.size())
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if (!data->uvlist.empty())
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geometry->setTexCoordArray(textureStage, data->uvlist[0]);
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continue;
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}
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@ -1040,7 +1040,7 @@ namespace NifOsg
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triShapeToGeometry(triShape, morphGeom, parentNode, composite, boundTextures, animflags);
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const std::vector<Nif::NiMorphData::MorphData>& morphs = morpher->data.getPtr()->mMorphs;
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if (!morphs.size())
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if (morphs.empty())
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return morphGeom;
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// Note we are not interested in morph 0, which just contains the original vertices
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for (unsigned int i = 1; i < morphs.size(); ++i)
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@ -1228,7 +1228,7 @@ namespace NifOsg
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return NULL;
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}
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if (!pixelData->mipmaps.size())
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if (pixelData->mipmaps.empty())
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return NULL;
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unsigned char* data = new unsigned char[pixelData->data.size()];
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@ -1274,7 +1274,7 @@ namespace NifOsg
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void handleTextureProperty(const Nif::NiTexturingProperty* texprop, osg::StateSet* stateset, SceneUtil::CompositeStateSetUpdater* composite, Resource::ImageManager* imageManager, std::vector<int>& boundTextures, int animflags)
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{
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if (boundTextures.size())
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if (!boundTextures.empty())
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{
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// overriding a parent NiTexturingProperty, so remove what was previously bound
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for (unsigned int i=0; i<boundTextures.size(); ++i)
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@ -262,7 +262,7 @@ void Emitter::emitParticles(double dt)
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// maybe this could be optimized by halting at the lowest common ancestor of the particle and emitter nodes
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osg::NodePathList partsysNodePaths = getParticleSystem()->getParentalNodePaths();
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if (partsysNodePaths.size())
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if (!partsysNodePaths.empty())
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{
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osg::Matrix psToWorld = osg::computeLocalToWorld(partsysNodePaths[0]);
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worldToPs = osg::Matrix::inverse(psToWorld);
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@ -351,7 +351,7 @@ namespace SceneUtil
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mLightList.push_back(&l);
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}
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}
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if (mLightList.size())
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if (!mLightList.empty())
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{
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unsigned int maxLights = static_cast<unsigned int> (8 - mLightManager->getStartLight());
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@ -87,7 +87,7 @@ osg::ref_ptr<WorkItem> WorkQueue::removeWorkItem()
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{
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mCondition.wait(&mMutex);
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}
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if (mQueue.size())
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if (!mQueue.empty())
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{
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osg::ref_ptr<WorkItem> item = mQueue.front();
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mQueue.pop();
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@ -103,7 +103,7 @@ namespace Shader
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if (mAllowedToModifyStateSets)
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writableStateSet = node.getStateSet();
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const osg::StateSet::TextureAttributeList& texAttributes = stateset->getTextureAttributeList();
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if (texAttributes.size())
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if (!texAttributes.empty())
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{
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const osg::Texture* diffuseMap = NULL;
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const osg::Texture* normalMap = NULL;
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