AiWander: reset spawn position, if an actor was moved to another cell (bug #4010)

experimental
Andrei Kortunov 7 years ago
parent 0e648222b8
commit 91adfc9fc0

@ -200,6 +200,7 @@ namespace MWMechanics
stopWalking(actor, storage);
currentCell = actor.getCell();
storage.mPopulateAvailableNodes = true;
mStoredInitialActorPosition = false;
}
mRemainingDuration -= ((duration*MWBase::Environment::get().getWorld()->getTimeScaleFactor()) / 3600);

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