WIP AI combat

This commit is contained in:
gus 2013-09-25 18:01:36 +02:00
parent f9bfbc8764
commit 9353f4d14f
4 changed files with 173 additions and 27 deletions

View file

@ -0,0 +1,87 @@
#include "aicombat.hpp"
#include "movement.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/timestamp.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
namespace MWMechanics
{
AiCombat::AiCombat(const std::string &targetId)
:mTargetId(targetId)
{
}
bool AiCombat::execute (const MWWorld::Ptr& actor)
{
const MWWorld::Ptr target = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();//MWBase::Environment::get().getWorld()->getPtr(mTargetId, false);
MWMechanics::DrawState_ state = MWWorld::Class::get(actor).getNpcStats(actor).getDrawState();
if (state == MWMechanics::DrawState_Spell || state == MWMechanics::DrawState_Nothing)
MWWorld::Class::get(actor).getNpcStats(actor).setDrawState(MWMechanics::DrawState_Weapon);
MWWorld::Class::get(actor).getCreatureStats(actor).setAttackingOrSpell(true);
ESM::Position pos = actor.getRefData().getPosition();
const ESM::Pathgrid *pathgrid =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
int cellX = actor.getCell()->mCell->mData.mX;
int cellY = actor.getCell()->mCell->mData.mY;
float xCell = 0;
float yCell = 0;
if (actor.getCell()->mCell->isExterior())
{
xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE;
yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE;
}
ESM::Pathgrid::Point dest;
dest.mX = target.getRefData().getPosition().pos[0];
dest.mY = target.getRefData().getPosition().pos[1];
dest.mZ = target.getRefData().getPosition().pos[2];
ESM::Pathgrid::Point start;
start.mX = pos.pos[0];
start.mY = pos.pos[1];
start.mZ = pos.pos[2];
std::cout << start.mX << " " << dest.mX << "\n";
mPathFinder.buildPath(start, dest, pathgrid, xCell, yCell, true);
if(mPathFinder.checkPathCompleted(pos.pos[0],pos.pos[1],pos.pos[2]))
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
}
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
std::cout << zAngle;
MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle, false);
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
if(dest.mX - start.mX < 100)
{
//MWWorld::Class::get(actor).getCreatureStats(actor).setAttackingOrSpell(false);
}
return false;
}
int AiCombat::getTypeId() const
{
return 2;
}
AiCombat *MWMechanics::AiCombat::clone() const
{
return new AiCombat(*this);
}
}

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@ -0,0 +1,39 @@
#ifndef GAME_MWMECHANICS_AICOMBAT_H
#define GAME_MWMECHANICS_AICOMBAT_H
#include "aipackage.hpp"
#include "pathfinding.hpp"
#include "..\mwworld\class.hpp"
#include "creaturestats.hpp"
#include "npcstats.hpp"
#include "..\mwbase\environment.hpp"
#include "..\mwbase\world.hpp"
#include "..\mwworld\player.hpp"
#include "movement.hpp"
namespace MWMechanics
{
class AiCombat : public AiPackage
{
public:
AiCombat(const std::string &targetId);
virtual AiCombat *clone() const;
virtual bool execute (const MWWorld::Ptr& actor);
///< \return Package completed?
virtual int getTypeId() const;
private:
std::string mTargetId;
PathFinder mPathFinder;
};
}
#endif

View file

@ -8,6 +8,7 @@
#include "aitravel.hpp"
#include "aifollow.hpp"
#include "aiactivate.hpp"
#include "aicombat.hpp"
#include "..\mwworld\class.hpp"
#include "creaturestats.hpp"
@ -21,9 +22,11 @@ void MWMechanics::AiSequence::copy (const AiSequence& sequence)
for (std::list<AiPackage *>::const_iterator iter (sequence.mPackages.begin());
iter!=sequence.mPackages.end(); ++iter)
mPackages.push_back ((*iter)->clone());
mCombat = sequence.mCombat;
mCombatPackage = sequence.mCombatPackage;
}
MWMechanics::AiSequence::AiSequence() : mDone (false) {}
MWMechanics::AiSequence::AiSequence() : mDone (false), mCombat (false), mCombatPackage (0) {}
MWMechanics::AiSequence::AiSequence (const AiSequence& sequence) : mDone (false)
{
@ -61,16 +64,27 @@ bool MWMechanics::AiSequence::isPackageDone() const
void MWMechanics::AiSequence::execute (const MWWorld::Ptr& actor)
{
/*if(actor != MWBase::Environment::get().getWorld()->getPlayer().getPlayer())
if(actor != MWBase::Environment::get().getWorld()->getPlayer().getPlayer())
{
MWMechanics::DrawState_ state = MWWorld::Class::get(actor).getNpcStats(actor).getDrawState();
if (state == MWMechanics::DrawState_Spell || state == MWMechanics::DrawState_Nothing)
MWWorld::Class::get(actor).getNpcStats(actor).setDrawState(MWMechanics::DrawState_Weapon);
MWWorld::Class::get(actor).getCreatureStats(actor).setAttackingOrSpell(true);
if(mCombat)
{
//mCombatPackage->execute(actor);
}
else
{
//mCombat = true;
//mCombatPackage = new AiCombat("player");
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
ESM::Position pos = actor.getRefData().getPosition();
const ESM::Pathgrid *pathgrid =
/*if(actor != MWBase::Environment::get().getWorld()->getPlayer().getPlayer())
{
MWMechanics::DrawState_ state = MWWorld::Class::get(actor).getNpcStats(actor).getDrawState();
if (state == MWMechanics::DrawState_Spell || state == MWMechanics::DrawState_Nothing)
MWWorld::Class::get(actor).getNpcStats(actor).setDrawState(MWMechanics::DrawState_Weapon);
MWWorld::Class::get(actor).getCreatureStats(actor).setAttackingOrSpell(true);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
ESM::Position pos = actor.getRefData().getPosition();
const ESM::Pathgrid *pathgrid =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
int cellX = actor.getCell()->mCell->mData.mX;
@ -80,8 +94,8 @@ void MWMechanics::AiSequence::execute (const MWWorld::Ptr& actor)
if (actor.getCell()->mCell->isExterior())
{
xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE;
yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE;
xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE;
yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE;
}
ESM::Pathgrid::Point dest;
@ -96,24 +110,26 @@ void MWMechanics::AiSequence::execute (const MWWorld::Ptr& actor)
PathFinder mPathFinder;
mPathFinder.buildPath(start, dest, pathgrid, xCell, yCell, true);
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle, false);
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle, false);
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
if(dest.mX - start.mX < 100)
{
if(dest.mX - start.mX < 100)
{
MWWorld::Class::get(actor).getCreatureStats(actor).setAttackingOrSpell(false);
}
}*/
if (!mPackages.empty())
{
if (mPackages.front()->execute (actor))
{
mPackages.erase (mPackages.begin());
mDone = true;
}
else
mDone = false;
}
}
}*/
if (!mPackages.empty())
{
if (mPackages.front()->execute (actor))
{
mPackages.erase (mPackages.begin());
mDone = true;
}
else
mDone = false;
}
}
@ -121,7 +137,8 @@ void MWMechanics::AiSequence::clear()
{
for (std::list<AiPackage *>::const_iterator iter (mPackages.begin()); iter!=mPackages.end(); ++iter)
delete *iter;
if(mCombatPackage) delete mCombatPackage;
mPackages.clear();
}

View file

@ -18,6 +18,9 @@ namespace MWMechanics
class AiSequence
{
std::list<AiPackage *> mPackages;
AiPackage* mCombatPackage;
bool mCombat;
bool mDone;
void copy (const AiSequence& sequence);