added quest tracking to the journal

actorid
Marc Zinnschlag 14 years ago
parent 65e43c448a
commit 944291d34f

@ -72,11 +72,13 @@ set(GAMEDIALOGUE_HEADER
mwdialogue/dialoguemanager.hpp
mwdialogue/journal.hpp
mwdialogue/journalentry.hpp
mwdialogue/quest.hpp
)
set(GAMEDIALOGUE
mwdialogue/dialoguemanager.cpp
mwdialogue/journal.cpp
mwdialogue/journalentry.cpp
mwdialogue/quest.cpp
)
source_group(apps\\openmw\\mwdialogue FILES ${GAMEDIALOGUE_HEADER} ${GAMEDIALOGUE})

@ -3,22 +3,44 @@
#include "../mwworld/environment.hpp"
#include <iostream>
namespace MWDialogue
{
Quest& Journal::getQuest (const std::string& id)
{
TQuestContainer::iterator iter = mQuests.find (id);
if (iter==mQuests.end())
{
std::pair<TQuestContainer::iterator, bool> result =
mQuests.insert (std::make_pair (id, Quest (id)));
iter = result.first;
}
return iter->second;
}
Journal::Journal (MWWorld::Environment& environment)
: mEnvironment (environment)
{}
void Journal::addEntry (const std::string& id, int index)
{
mJournal.push_back (StampedJournalEntry::makeFromQuest (id, index, *mEnvironment.mWorld));
std::cout << "journal: " << id << " at " << index << std::endl;
StampedJournalEntry entry =
StampedJournalEntry::makeFromQuest (id, index, *mEnvironment.mWorld);
mJournal.push_back (entry);
Quest& quest = getQuest (id);
quest.addEntry (entry, *mEnvironment.mWorld); // we are doing slicing on purpose here
}
void Journal::setJournalIndex (const std::string& id, int index)
{
std::cout << "journal (no entry): " << id << " at " << index << std::endl;
Quest& quest = getQuest (id);
quest.setIndex (index, *mEnvironment.mWorld);
}
int Journal::getJournalIndex (const std::string& id) const
@ -35,4 +57,14 @@ namespace MWDialogue
{
return mJournal.end();
}
Journal::TQuestIter Journal::questBegin() const
{
return mQuests.begin();
}
Journal::TQuestIter Journal::questEnd() const
{
return mQuests.end();
}
}

@ -3,8 +3,10 @@
#include <string>
#include <deque>
#include <map>
#include "journalentry.hpp"
#include "quest.hpp"
namespace MWWorld
{
@ -13,17 +15,23 @@ namespace MWWorld
namespace MWDialogue
{
/// \brief The player's journal
class Journal
{
public:
typedef std::deque<StampedJournalEntry> TEntryContainer;
typedef TEntryContainer::const_iterator TEntryIter;
typedef std::map<std::string, Quest> TQuestContainer; // topc, quest
typedef TQuestContainer::const_iterator TQuestIter;
private:
MWWorld::Environment& mEnvironment;
TEntryContainer mJournal;
TQuestContainer mQuests;
Quest& getQuest (const std::string& id);
public:
@ -45,6 +53,12 @@ namespace MWDialogue
TEntryIter end() const;
///< Iterator pointing past the end of the main journal.
TQuestIter questBegin() const;
///< Iterator pointing to the first quest (sorted by topic ID)
TQuestIter questEnd() const;
///< Iterator pointing past the last quest.
};
}

@ -1,5 +1,5 @@
#ifndef GAME_MMDIALOGUE_JOURNALENTRY_H
#define GAME_MWDIALOGUE_JOURNALENTRY_H
#define GAME_MMDIALOGUE_JOURNALENTRY_H
#include <string>

@ -0,0 +1,96 @@
#include "quest.hpp"
#include <components/esm_store/store.hpp>
#include "../mwworld/world.hpp"
namespace MWDialogue
{
Quest::Quest()
: mIndex (0), mFinished (false)
{}
Quest::Quest (const std::string& topic)
: mTopic (topic), mIndex (0), mFinished (false)
{}
const std::string Quest::getName (const MWWorld::World& world) const
{
const ESM::Dialogue *dialogue = world.getStore().dialogs.find (mTopic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)
if (iter->questStatus==ESM::DialInfo::QS_Name)
return iter->response;
return "";
}
int Quest::getIndex() const
{
return mIndex;
}
void Quest::setIndex (int index, const MWWorld::World& world)
{
const ESM::Dialogue *dialogue = world.getStore().dialogs.find (mTopic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)
if (iter->data.disposition==index && iter->questStatus!=ESM::DialInfo::QS_Name)
{
mIndex = index;
if (iter->questStatus==ESM::DialInfo::QS_Finished)
mFinished = true;
else if (iter->questStatus==ESM::DialInfo::QS_Restart)
mFinished = false;
return;
}
throw std::runtime_error ("unknown journal index for topic " + mTopic);
}
bool Quest::isFinished() const
{
return mFinished;
}
void Quest::addEntry (const JournalEntry& entry, const MWWorld::World& world)
{
int index = -1;
const ESM::Dialogue *dialogue = world.getStore().dialogs.find (entry.mTopic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter)
if (iter->id==entry.mInfoId)
{
index = iter->data.disposition; /// \todo cleanup info structure
break;
}
if (index==-1)
throw std::runtime_error ("unknown journal entry for topic " + mTopic);
setIndex (index, world);
for (TEntryIter iter (mEntries.begin()); iter!=mEntries.end(); ++iter)
if (iter->mInfoId==entry.mInfoId)
return;
mEntries.push_back (entry);
}
Quest::TEntryIter Quest::begin()
{
return mEntries.begin();
}
Quest::TEntryIter Quest::end()
{
return mEntries.end();
}
}

@ -0,0 +1,60 @@
#ifndef GAME_MMDIALOG_QUEST_H
#define GAME_MWDIALOG_QUEST_H
#include <string>
#include <vector>
#include "journalentry.hpp"
namespace MWWorld
{
class World;
}
namespace MWDialogue
{
/// \brief A quest in progress or a compelted quest
class Quest
{
public:
typedef std::vector<JournalEntry> TEntryContainer;
typedef TEntryContainer::const_iterator TEntryIter;
private:
std::string mTopic;
int mIndex;
std::vector<JournalEntry> mEntries;
bool mFinished;
public:
Quest();
Quest (const std::string& topic);
const std::string getName (const MWWorld::World& world) const;
///< May be an empty string
int getIndex() const;
void setIndex (int index, const MWWorld::World& world);
///< Calling this function with a non-existant index while throw an exception.
bool isFinished() const;
void addEntry (const JournalEntry& entry, const MWWorld::World& world);
///< Add entry and adjust index accordingly.
///
/// \note Redundant entries are ignored, but the index is still adjusted.
TEntryIter begin();
///< Iterator pointing to the begin of the journal for this quest.
TEntryIter end();
///< Iterator pointing past the end of the journal for this quest.
};
}
#endif
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