[Client] Move Actors to Cells rather than reinitialize them from scratch

0.6.1
David Cernat 8 years ago
parent 8b8d55e8d3
commit 950a8eae3d

@ -41,12 +41,23 @@ void Cell::updateLocal(bool forceUpdate)
if (newStore != store)
{
actor->updateCell();
std::string mapIndex = it->first;
LOG_APPEND(Log::LOG_INFO, "- Removing LocalActor %s which is no longer in this cell", it->first.c_str());
Main::get().getCellController()->removeLocalActorRecord(it->first);
LOG_APPEND(Log::LOG_INFO, "- Removing LocalActor %s which is no longer in this cell", mapIndex.c_str());
// If the cell this actor has moved to is under our authority, move them to it
if (Main::get().getCellController()->hasLocalAuthority(actor->cell))
{
Cell *newCell = Main::get().getCellController()->getCell(actor->cell);
newCell->localActors[mapIndex] = actor;
Main::get().getCellController()->setLocalActorRecord(mapIndex, newCell->getDescription());
}
else
{
Main::get().getCellController()->removeLocalActorRecord(mapIndex);
delete actor;
}
delete actor;
localActors.erase(it++);
}
else
@ -240,13 +251,19 @@ void Cell::readCellChange(ActorList& actorList)
MWWorld::CellStore *newStore = Main::get().getCellController()->getCellStore(actor->cell);
actor->setCell(newStore);
Main::get().getCellController()->removeDedicatedActorRecord(mapIndex);
// If the cell this actor has moved to is active, initialize them in it
// If the cell this actor has moved to is active, move them to it
if (Main::get().getCellController()->isInitializedCell(actor->cell))
Main::get().getCellController()->getCell(actor->cell)->initializeDedicatedActor(actor->getPtr());
{
Cell *newCell = Main::get().getCellController()->getCell(actor->cell);
newCell->dedicatedActors[mapIndex] = actor;
Main::get().getCellController()->setDedicatedActorRecord(mapIndex, newCell->getDescription());
}
else
{
Main::get().getCellController()->removeDedicatedActorRecord(mapIndex);
delete actor;
}
delete actor;
dedicatedActors.erase(mapIndex);
}
}

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