test nested enumerated lists with autonumbers

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rhtucker 2016-10-17 13:06:15 -07:00 committed by GitHub
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commit 95adab9458

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@ -6,13 +6,13 @@ The following is a detailed guide on how to install and enable mods in OpenMW us
Install
-------
#. Your mod probably comes in some kind of archive, such as ``.zip``, ``.rar``, ``.7z``, or something along those lines. Unpack this archive into its own folder.
#. Ensure the structure of this folder is correct.
#. Locate the plugin files, ``.esp`` or ``.omwaddon``. The folder containing the plugin files we will call your *data folder*
#. Check that all resource folders (``Meshes``, ``Textures``, etc.) containing additional resource files (the actual meshes, textures, etc.) are in the *data folder*.
#. Your mod probably comes in some kind of archive, such as ``.zip``, ``.rar``, ``.7z``, or something along those lines. Unpack this archive into its own folder.
#. Ensure the structure of this folder is correct.
#. Locate the plugin files, ``.esp`` or ``.omwaddon``. The folder containing the plugin files we will call your *data folder*
#. Check that all resource folders (``Meshes``, ``Textures``, etc.) containing additional resource files (the actual meshes, textures, etc.) are in the *data folder*.
.. note::
There may be multiple levels of folders, but the location of the plugins must be the same as the resource folders.
#. Open your ``openmw.cfg`` file in your preferred plain text editor. It is located as described in https://wiki.openmw.org/index.php?title=Paths and *not* in your OpenMW root directory.
3. Open your ``openmw.cfg`` file in your preferred plain text editor. It is located as described in https://wiki.openmw.org/index.php?title=Paths and *not* in your OpenMW root directory.
#. Find or search for ``data=``. This is located very near the bottom of the file. If you are using Morrowind, this first entry should already point to your Morrowind data directory, ``Data Files``; otherwise it will point to your game file, ``.omwgame``.
#. Create a new line underneath and type: ``data="path/to/your/data folder"`` Remember, the *data folder* is where your mod's plugin files are. The double quotes around this path name are *required*.
#. Save your ``openmw.cfg`` file.
@ -31,4 +31,4 @@ Any mods that have plugin files must be enabled to work. Master game files and p
#. In the Content box, select your game file (``.esm`` or ``.omwgame``) from the dropdown menu.
#. Now you must activate the plugins you wish to use by checking the box next to their entry in the Content box list.
#. Load order can be changed simply by dragging the entries around within the list. Mods are loaded from the top down, so if one plugin depends on another, it must be lower on the list.
#. Click Play to run OpenMW with your game and enabled mods!
#. Click Play to run OpenMW with your game and enabled mods!