forked from teamnwah/openmw-tes3coop
parent
3c9f3a0f7f
commit
95ce7637f3
6 changed files with 49 additions and 8 deletions
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@ -433,6 +433,8 @@ namespace MWGui
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void InventoryWindow::onPinToggled()
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{
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Settings::Manager::setBool("inventory pin", "Windows", mPinned);
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MWBase::Environment::get().getWindowManager()->setWeaponVisibility(!mPinned);
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}
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@ -629,7 +629,7 @@ namespace MWGui
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, mGlobalMap(0)
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, mGlobalMapImage(NULL)
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, mGlobalMapOverlay(NULL)
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, mGlobal(false)
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, mGlobal(Settings::Manager::getBool("global", "Map"))
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, mEventBoxGlobal(NULL)
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, mEventBoxLocal(NULL)
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, mGlobalMapRender(new MWRender::GlobalMap(localMapRender->getRoot(), workQueue))
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@ -667,7 +667,7 @@ namespace MWGui
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getWidget(mButton, "WorldButton");
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mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
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mButton->setCaptionWithReplacing("#{sWorld}");
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mButton->setCaptionWithReplacing( mGlobal ? "#{sLocal}" : "#{sWorld}");
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getWidget(mEventBoxGlobal, "EventBoxGlobal");
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mEventBoxGlobal->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
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@ -680,6 +680,9 @@ namespace MWGui
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mEventBoxLocal->eventMouseButtonDoubleClick += MyGUI::newDelegate(this, &MapWindow::onMapDoubleClicked);
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LocalMapBase::init(mLocalMap, mPlayerArrowLocal, Settings::Manager::getInt("local map widget size", "Map"), Settings::Manager::getInt("local map cell distance", "Map"));
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mGlobalMap->setVisible(mGlobal);
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mLocalMap->setVisible(!mGlobal);
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}
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void MapWindow::onNoteEditOk()
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@ -912,6 +915,8 @@ namespace MWGui
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mGlobalMap->setVisible(mGlobal);
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mLocalMap->setVisible(!mGlobal);
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Settings::Manager::setBool("global", "Map", mGlobal);
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mButton->setCaptionWithReplacing( mGlobal ? "#{sLocal}" :
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"#{sWorld}");
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@ -921,6 +926,8 @@ namespace MWGui
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void MapWindow::onPinToggled()
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{
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Settings::Manager::setBool("map pin", "Windows", mPinned);
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MWBase::Environment::get().getWindowManager()->setMinimapVisibility(!mPinned);
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}
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@ -4,6 +4,8 @@
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#include <MyGUI_InputManager.h>
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#include <components/settings/settings.hpp>
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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@ -48,6 +50,8 @@ namespace MWGui
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void SpellWindow::onPinToggled()
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{
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Settings::Manager::setBool("spells pin", "Windows", mPinned);
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MWBase::Environment::get().getWindowManager()->setSpellVisibility(!mPinned);
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}
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@ -6,6 +6,8 @@
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#include <MyGUI_ImageBox.h>
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#include <MyGUI_Gui.h>
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#include <components/settings/settings.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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@ -672,6 +674,8 @@ namespace MWGui
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void StatsWindow::onPinToggled()
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{
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Settings::Manager::setBool("stats pin", "Windows", mPinned);
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MWBase::Environment::get().getWindowManager()->setHMSVisibility(!mPinned);
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}
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@ -400,6 +400,11 @@ namespace MWGui
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allow(GW_ALL);
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mRestAllowed = !newgame;
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mStatsWindow->setPinned(Settings::Manager::getBool("stats pin", "Windows"));
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mMap->setPinned(Settings::Manager::getBool("map pin", "Windows"));
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mSpellWindow->setPinned(Settings::Manager::getBool("spells pin", "Windows"));
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mInventoryWindow->setPinned(Settings::Manager::getBool("inventory pin", "Windows"));
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}
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WindowManager::~WindowManager()
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@ -550,15 +555,23 @@ namespace MWGui
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setSpellVisibility((mAllowed & GW_Magic) && (!mSpellWindow->pinned() || (mForceHidden & GW_Magic)));
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setHMSVisibility((mAllowed & GW_Stats) && (!mStatsWindow->pinned() || (mForceHidden & GW_Stats)));
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// If in game mode, show only the pinned windows
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// If in game mode (or interactive messagebox), show only the pinned windows
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if (mGuiModes.empty())
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{
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mInventoryWindow->setGuiMode(GM_None);
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mMap->setVisible(mMap->pinned() && !(mForceHidden & GW_Map) && (mAllowed & GW_Map));
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mStatsWindow->setVisible(mStatsWindow->pinned() && !(mForceHidden & GW_Stats) && (mAllowed & GW_Stats));
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mInventoryWindow->setVisible(mInventoryWindow->pinned() && !(mForceHidden & GW_Inventory) && (mAllowed & GW_Inventory));
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mSpellWindow->setVisible(mSpellWindow->pinned() && !(mForceHidden & GW_Magic) && (mAllowed & GW_Magic));
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return;
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}
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// No need to check GUI if game mode
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if (gameMode)
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{
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mInventoryWindow->setGuiMode(GM_None);
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mMap->setVisible(mMap->pinned() && !(mForceHidden & GW_Map));
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mStatsWindow->setVisible(mStatsWindow->pinned() && !(mForceHidden & GW_Stats));
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mInventoryWindow->setVisible(mInventoryWindow->pinned() && !(mForceHidden & GW_Inventory));
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mSpellWindow->setVisible(mSpellWindow->pinned() && !(mForceHidden & GW_Magic));
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return;
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}
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@ -107,6 +107,9 @@ local map widget size = 512
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# may result in longer loading times.
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local map cell distance = 1
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# If true, map in world mode, otherwise in local mode
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global = false
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[GUI]
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# Scales GUI window and widget size. (<1.0 is smaller, >1.0 is larger).
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@ -365,18 +368,24 @@ stats x = 0.0
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stats y = 0.0
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stats w = 0.375
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stats h = 0.4275
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# Stats window pin status
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stats pin = false
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# Spells window displaying powers, spells, and magical items.
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spells x = 0.625
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spells y = 0.5725
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spells w = 0.375
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spells h = 0.4275
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# Spells window pin status
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spells pin = false
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# Local and world map window.
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map x = 0.625
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map y = 0.0
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map w = 0.375
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map h = 0.5725
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# Map window pin status
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map pin = false
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# Dialog window for talking with NPCs.
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dialogue x = 0.095
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@ -401,6 +410,8 @@ inventory x = 0.0
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inventory y = 0.4275
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inventory w = 0.6225
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inventory h = 0.5725
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# Inventory window pin status
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inventory pin = false
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# Player inventory window when searching a container.
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inventory container x = 0.0
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