Move getArmorRating to MWWorld::Class.

actorid
scrawl 12 years ago
parent c66675b599
commit 95e1cdc07d

@ -83,9 +83,6 @@ namespace MWBase
virtual int getDerivedDisposition(const MWWorld::Ptr& ptr) = 0;
///< Calculate the diposition of an NPC toward the player.
virtual float getArmorRating (const MWWorld::Ptr& ptr) = 0;
///< Calculate the combined armor rating of an NPC.
virtual int countDeaths (const std::string& id) const = 0;
///< Return the number of deaths for actors with the given ID.

@ -191,6 +191,12 @@ namespace MWClass
return info;
}
float Creature::getArmorRating (const MWWorld::Ptr& ptr) const
{
/// \todo add Shield magic effect magnitude here, controlled by a GMST (Vanilla vs MCP behaviour)
return 0.f;
}
float Creature::getCapacity (const MWWorld::Ptr& ptr) const
{
const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);

@ -54,6 +54,9 @@ namespace MWClass
///< Returns total weight of objects inside this object (including modifications from magic
/// effects). Throws an exception, if the object can't hold other objects.
virtual float getArmorRating (const MWWorld::Ptr& ptr) const;
///< @return combined armor rating of this actor
virtual bool isEssential (const MWWorld::Ptr& ptr) const;
///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable)

@ -505,6 +505,55 @@ namespace MWClass
stats.useSkill (skill, *class_, usageType);
}
float Npc::getArmorRating (const MWWorld::Ptr& ptr) const
{
MWWorld::InventoryStore& invStore = MWWorld::Class::get(ptr).getInventoryStore(ptr);
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
int ratings[MWWorld::InventoryStore::Slots];
int iBaseArmorSkill = gmst.find("iBaseArmorSkill")->getInt();
float fUnarmoredBase1 = gmst.find("fUnarmoredBase1")->getFloat();
float fUnarmoredBase2 = gmst.find("fUnarmoredBase2")->getFloat();
int unarmoredSkill = MWWorld::Class::get(ptr).getNpcStats(ptr).getSkill(ESM::Skill::Unarmored).getModified();
for (int i = 0; i < MWWorld::InventoryStore::Slots; ++i)
{
MWWorld::ContainerStoreIterator it = invStore.getSlot(i);
if (it == invStore.end() || it->getTypeName() != typeid(ESM::Armor).name())
{
// unarmored
ratings[i] = (fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill);
}
else
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
it->get<ESM::Armor>();
int armorSkillType = MWWorld::Class::get(*it).getEquipmentSkill(*it);
int armorSkill = MWWorld::Class::get(ptr).getNpcStats(ptr).getSkill(armorSkillType).getModified();
if (ref->mBase->mData.mWeight == 0)
ratings[i] = ref->mBase->mData.mArmor;
else
ratings[i] = ref->mBase->mData.mArmor * armorSkill / iBaseArmorSkill;
}
}
float shield = MWWorld::Class::get(ptr).getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::Shield).mMagnitude;
return ratings[MWWorld::InventoryStore::Slot_Cuirass] * 0.3
+ (ratings[MWWorld::InventoryStore::Slot_CarriedLeft] + ratings[MWWorld::InventoryStore::Slot_Helmet]
+ ratings[MWWorld::InventoryStore::Slot_Greaves] + ratings[MWWorld::InventoryStore::Slot_Boots]
+ ratings[MWWorld::InventoryStore::Slot_LeftPauldron] + ratings[MWWorld::InventoryStore::Slot_RightPauldron]
) * 0.1
+ (ratings[MWWorld::InventoryStore::Slot_LeftGauntlet] + MWWorld::InventoryStore::Slot_RightGauntlet)
* 0.05
+ shield;
}
void Npc::adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const
{
y = 0;

@ -104,6 +104,9 @@ namespace MWClass
///< Returns total weight of objects inside this object (including modifications from magic
/// effects). Throws an exception, if the object can't hold other objects.
virtual float getArmorRating (const MWWorld::Ptr& ptr) const;
///< @return combined armor rating of this actor
virtual bool apply (const MWWorld::Ptr& ptr, const std::string& id,
const MWWorld::Ptr& actor) const;
///< Apply \a id on \a ptr.

@ -292,7 +292,7 @@ namespace MWGui
mAvatarImage->setImageTexture("CharacterPreview");
mArmorRating->setCaptionWithReplacing ("#{sArmor}: "
+ boost::lexical_cast<std::string>(static_cast<int>(MWBase::Environment::get().getMechanicsManager()->getArmorRating(mPtr))));
+ boost::lexical_cast<std::string>(static_cast<int>(MWWorld::Class::get(mPtr).getArmorRating(mPtr))));
}
void InventoryWindow::pickUpObject (MWWorld::Ptr object)

@ -669,52 +669,4 @@ namespace MWMechanics
mActors.skipAnimation(ptr);
}
float MechanicsManager::getArmorRating(const MWWorld::Ptr &ptr)
{
MWWorld::InventoryStore& invStore = MWWorld::Class::get(ptr).getInventoryStore(ptr);
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
int ratings[MWWorld::InventoryStore::Slots];
int iBaseArmorSkill = gmst.find("iBaseArmorSkill")->getInt();
float fUnarmoredBase1 = gmst.find("fUnarmoredBase1")->getFloat();
float fUnarmoredBase2 = gmst.find("fUnarmoredBase2")->getFloat();
int unarmoredSkill = MWWorld::Class::get(ptr).getNpcStats(ptr).getSkill(ESM::Skill::Unarmored).getModified();
for (int i = 0; i < MWWorld::InventoryStore::Slots; ++i)
{
MWWorld::ContainerStoreIterator it = invStore.getSlot(i);
if (it == invStore.end() || it->getTypeName() != typeid(ESM::Armor).name())
{
// unarmored
ratings[i] = (fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill);
}
else
{
MWWorld::LiveCellRef<ESM::Armor> *ref =
it->get<ESM::Armor>();
int armorSkillType = MWWorld::Class::get(*it).getEquipmentSkill(*it);
int armorSkill = MWWorld::Class::get(ptr).getNpcStats(ptr).getSkill(armorSkillType).getModified();
if (ref->mBase->mData.mWeight == 0)
ratings[i] = ref->mBase->mData.mArmor;
else
ratings[i] = ref->mBase->mData.mArmor * armorSkill / iBaseArmorSkill;
}
}
float shield = MWWorld::Class::get(ptr).getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::Shield).mMagnitude;
return ratings[MWWorld::InventoryStore::Slot_Cuirass] * 0.3
+ (ratings[MWWorld::InventoryStore::Slot_CarriedLeft] + ratings[MWWorld::InventoryStore::Slot_Helmet]
+ ratings[MWWorld::InventoryStore::Slot_Greaves] + ratings[MWWorld::InventoryStore::Slot_Boots]
+ ratings[MWWorld::InventoryStore::Slot_LeftPauldron] + ratings[MWWorld::InventoryStore::Slot_RightPauldron]
) * 0.1
+ (ratings[MWWorld::InventoryStore::Slot_LeftGauntlet] + MWWorld::InventoryStore::Slot_RightGauntlet)
* 0.05
+ shield;
}
}

@ -88,9 +88,6 @@ namespace MWMechanics
virtual int getDerivedDisposition(const MWWorld::Ptr& ptr);
///< Calculate the diposition of an NPC toward the player.
virtual float getArmorRating (const MWWorld::Ptr& ptr);
///< Calculate the combined armor rating of an NPC.
virtual int countDeaths (const std::string& id) const;
///< Return the number of deaths for actors with the given ID.

@ -167,11 +167,16 @@ namespace MWWorld
return false;
}
bool Class::hasDetected (const MWWorld::Ptr& ptr, const MWWorld::Ptr& ptr2) const
bool Class::hasDetected (const MWWorld::Ptr& ptr, const MWWorld::Ptr& ptr2) const
{
return false;
}
float Class::getArmorRating (const MWWorld::Ptr& ptr) const
{
throw std::runtime_error("Class does not support armor rating");
}
const Class& Class::get (const std::string& key)
{
std::map<std::string, boost::shared_ptr<Class> >::const_iterator iter = sClasses.find (key);

@ -215,6 +215,9 @@ namespace MWWorld
///< Return the down sound ID of \a ptr or throw an exception, if class does not support ID retrieval
/// (default implementation: throw an exception)
virtual float getArmorRating (const MWWorld::Ptr& ptr) const;
///< @return combined armor rating of this actor
virtual std::string getInventoryIcon (const MWWorld::Ptr& ptr) const;
///< Return name of inventory icon.

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