Fixed bug in smoothTurn()

Now correctly handles changing direction from 178 to -178 degrees.
sceneinput
dteviot 9 years ago
parent acbea2461b
commit 96e3933ee9

@ -14,14 +14,16 @@ bool smoothTurn(const MWWorld::Ptr& actor, float targetAngleRadians, int axis, f
{ {
float currentAngle (actor.getRefData().getPosition().rot[axis]); float currentAngle (actor.getRefData().getPosition().rot[axis]);
float diff (targetAngleRadians - currentAngle); float diff (targetAngleRadians - currentAngle);
if (diff >= osg::DegreesToRadians(180.f)) if (std::abs(diff) >= osg::DegreesToRadians(180.f))
{ {
// Turning the other way would be a better idea if (diff >= 0)
diff = diff-osg::DegreesToRadians(360.f); {
} diff = diff - osg::DegreesToRadians(360.f);
else if (diff <= osg::DegreesToRadians(-180.f)) }
{ else
diff = osg::DegreesToRadians(360.f)-diff; {
diff = osg::DegreesToRadians(360.f) + diff;
}
} }
float absDiff = std::abs(diff); float absDiff = std::abs(diff);

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