Implement saving/loading of corprus stats, remove redundant code

deque
MiroslavR 11 years ago
parent 3722c7adc3
commit 96e7ff666d

@ -483,8 +483,6 @@ namespace MWMechanics
{
if (spells.mCorprusSpells.find(it->first) != spells.mCorprusSpells.end())
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
if (MWBase::Environment::get().getWorld()->getTimeStamp() >= spells.mCorprusSpells[it->first].mNextWorsening)
{
spells.worsenCorprus(it->first);

@ -44,17 +44,7 @@ namespace MWMechanics
}
}
bool hasCorprusEffect = false;
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
{
if (effectIt->mEffectID == ESM::MagicEffect::Corprus)
{
hasCorprusEffect = true;
break;
}
}
if (hasCorprusEffect)
if (hasCorprusEffect(spell))
{
CorprusStats corprus;
corprus.mWorsenings = 0;
@ -104,15 +94,15 @@ namespace MWMechanics
if (iter->second.find(i) != iter->second.end())
random = iter->second.at(i);
int applyTimes = 1;
int magnMult = 1;
if (mCorprusSpells.find(spell->mId) != mCorprusSpells.end())
{
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(spell->mEffects.mList.front().mEffectID);
if ((it->mEffectID != ESM::MagicEffect::Corprus) && (effect->mData.mFlags & ESM::MagicEffect::UncappedDamage)) // APPLIED_ONCE
applyTimes += mCorprusSpells.at(spell->mId).mWorsenings;
magnMult += mCorprusSpells.at(spell->mId).mWorsenings;
}
for (int j = 0; j < applyTimes; j++)
effects.add (*it, it->mMagnMin + (it->mMagnMax - it->mMagnMin) * random);
effects.add (*it, (it->mMagnMin + (it->mMagnMax - it->mMagnMin) * random) * magnMult);
++i;
}
}
@ -253,6 +243,18 @@ namespace MWMechanics
mCorprusSpells[corpSpellId].mWorsenings++;
}
bool Spells::hasCorprusEffect(const ESM::Spell *spell)
{
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
{
if (effectIt->mEffectID == ESM::MagicEffect::Corprus)
{
return true;
}
}
return false;
}
bool Spells::canUsePower(const std::string &power) const
{
std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.find(power);
@ -289,6 +291,16 @@ namespace MWMechanics
// No need to discard spells here (doesn't really matter if non existent ids are kept)
for (std::map<std::string, ESM::TimeStamp>::const_iterator it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
mUsedPowers[it->first] = MWWorld::TimeStamp(it->second);
mCorprusSpells.clear();
for (std::map<std::string, ESM::SpellState::CorprusStats>::const_iterator it = state.mCorprusSpells.begin(); it != state.mCorprusSpells.end(); ++it)
{
if (mSpells.find(it->first) != mSpells.end()) // Discard unavailable corprus spells
{
mCorprusSpells[it->first].mWorsenings = state.mCorprusSpells.at(it->first).mWorsenings;
mCorprusSpells[it->first].mNextWorsening = MWWorld::TimeStamp(state.mCorprusSpells.at(it->first).mNextWorsening);
}
}
}
void Spells::writeState(ESM::SpellState &state) const
@ -298,5 +310,11 @@ namespace MWMechanics
for (std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
state.mUsedPowers[it->first] = it->second.toEsm();
for (std::map<std::string, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
{
state.mCorprusSpells[it->first].mWorsenings = mCorprusSpells.at(it->first).mWorsenings;
state.mCorprusSpells[it->first].mNextWorsening = mCorprusSpells.at(it->first).mNextWorsening.toEsm();
}
}
}

@ -56,6 +56,8 @@ namespace MWMechanics
std::map<std::string, CorprusStats> mCorprusSpells;
void worsenCorprus(const std::string &corpSpellId);
static bool hasCorprusEffect(const ESM::Spell *spell);
public:
bool canUsePower (const std::string& power) const;

@ -27,6 +27,17 @@ namespace ESM
mSpells[id] = random;
}
while (esm.isNextSub("CORP"))
{
std::string id = esm.getHString();
CorprusStats stats;
esm.getHNT(stats.mWorsenings, "WORS");
esm.getHNT(stats.mNextWorsening, "TIME");
mCorprusSpells[id] = stats;
}
while (esm.isNextSub("USED"))
{
std::string id = esm.getHString();
@ -53,6 +64,15 @@ namespace ESM
}
}
for (std::map<std::string, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
{
esm.writeHNString("CORP", it->first);
const CorprusStats & stats = it->second;
esm.writeHNT("WORS", stats.mWorsenings);
esm.writeHNT("TIME", stats.mNextWorsening);
}
for (std::map<std::string, TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
{
esm.writeHNString("USED", it->first);

@ -13,9 +13,17 @@ namespace ESM
struct SpellState
{
struct CorprusStats
{
int mWorsenings;
TimeStamp mNextWorsening;
};
typedef std::map<std::string, std::map<const int, float> > TContainer;
TContainer mSpells;
std::map<std::string, CorprusStats> mCorprusSpells;
std::map<std::string, TimeStamp> mUsedPowers;
std::string mSelectedSpell;

Loading…
Cancel
Save