more deprecated fixes

actorid
scrawl 13 years ago
parent deeb21a131
commit 97ab48993e

@ -113,9 +113,9 @@ namespace MWGui
getWidget(history, "list_History");
// Set up the command line box
command->eventEditSelectAccept =
command->eventEditSelectAccept +=
newDelegate(this, &Console::acceptCommand);
command->eventKeyButtonPressed =
command->eventKeyButtonPressed +=
newDelegate(this, &Console::keyPress);
// Set up the log window

@ -177,7 +177,7 @@ MessageBox::MessageBox(MessageBoxManager& parMessageBoxManager, const std::strin
void MessageBox::update (int height)
{
MyGUI::IntSize gameWindowSize = mMessageBoxManager.mWindowManager->getGui()->getViewSize();
MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
MyGUI::IntCoord coord;
coord.left = (gameWindowSize.width - mFixedWidth)/2;
coord.top = (gameWindowSize.height - mHeight - height - mBottomPadding);
@ -222,7 +222,7 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
MyGUI::IntSize textSize = mMessageWidget->getTextSize();
MyGUI::IntSize gameWindowSize = mMessageBoxManager.mWindowManager->getGui()->getViewSize();
MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
int biggestButtonWidth = 0;
int buttonWidth = 0;

@ -16,7 +16,7 @@ void WindowBase::open()
void WindowBase::center()
{
// Centre dialog
MyGUI::IntSize gameWindowSize = mWindowManager.getGui()->getViewSize();
MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
MyGUI::IntCoord coord = mMainWidget->getCoord();
coord.left = (gameWindowSize.width - coord.width)/2;
coord.top = (gameWindowSize.height - coord.height)/2;

@ -41,8 +41,8 @@ WindowManager::WindowManager(MWWorld::Environment& environment,
// Get size info from the Gui object
assert(gui);
int w = gui->getViewSize().width;
int h = gui->getViewSize().height;
int w = MyGUI::RenderManager::getInstance().getViewSize().width;
int h = MyGUI::RenderManager::getInstance().getViewSize().height;
hud = new HUD(w,h, showFPSLevel);
menu = new MainMenu(w,h);
@ -153,7 +153,7 @@ void WindowManager::updateVisible()
dialogueWindow->setVisible(false);
// Mouse is visible whenever we're not in game mode
gui->setVisiblePointer(isGuiMode());
MyGUI::PointerManager::getInstance().setVisible(isGuiMode());
// If in game mode, don't show anything.
if(mode == GM_Game) //Use a switch/case structure

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