forked from teamnwah/openmw-tes3coop
[Client] Make actor debug consistent with object debug
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1 changed files with 2 additions and 2 deletions
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@ -61,7 +61,7 @@ void LocalActor::update(bool forceUpdate)
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void LocalActor::updateCell()
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_ACTOR_CELL_CHANGE about %s-%i-%i to server",
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_ACTOR_CELL_CHANGE about %s %i-%i to server",
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refId.c_str(), refNumIndex, mpNum);
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LOG_APPEND(Log::LOG_INFO, "- Moved from %s to %s", cell.getDescription().c_str(), ptr.getCell()->getCell()->getDescription().c_str());
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@ -186,7 +186,7 @@ void LocalActor::updateStatsDynamic(bool forceUpdate)
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if (MechanicsHelper::isEmptyTarget(killer))
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killer = MechanicsHelper::getTarget(ptr);
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_ACTOR_DEATH about %s-%i-%i to server",
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_ACTOR_DEATH about %s %i-%i to server",
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refId.c_str(), refNumIndex, mpNum);
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mwmp::Main::get().getNetworking()->getActorList()->addDeathActor(*this);
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