Merge pull request #1492 from drummyfish/master

fix rain/snow moving with player (issue #2698)
new-script-api
scrawl 7 years ago committed by GitHub
commit 97ec38affb

@ -256,6 +256,7 @@ namespace MWRender
mRootNode->getOrCreateStateSet()->addUniform(mUniformRainIntensity);
mSky.reset(new SkyManager(sceneRoot, resourceSystem->getSceneManager()));
mSky->setCamera(mViewer->getCamera());
source->setStateSetModes(*mRootNode->getOrCreateStateSet(), osg::StateAttribute::ON);

@ -25,6 +25,9 @@
#include <osgParticle/ConstantRateCounter>
#include <osgParticle/RadialShooter>
#include <osgParticle/Operator>
#include <osgParticle/ModularProgram>
#include <components/misc/rng.hpp>
#include <components/misc/resourcehelpers.hpp>
@ -48,7 +51,6 @@
namespace
{
osg::ref_ptr<osg::Material> createAlphaTrackingUnlitMaterial()
{
osg::ref_ptr<osg::Material> mat = new osg::Material;
@ -1093,6 +1095,7 @@ private:
SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneManager)
: mSceneManager(sceneManager)
, mCamera(NULL)
, mAtmosphereNightRoll(0.f)
, mCreated(false)
, mIsStorm(false)
@ -1337,6 +1340,87 @@ protected:
osg::Uniform* mRainIntensityUniform;
};
void SkyManager::setCamera(osg::Camera *camera)
{
mCamera = camera;
}
class WrapAroundOperator : public osgParticle::Operator
{
public:
WrapAroundOperator(osg::Camera *camera, const osg::Vec3 &wrapRange): osgParticle::Operator()
{
mCamera = camera;
mWrapRange = wrapRange;
mHalfWrapRange = mWrapRange / 2.0;
mPreviousCameraPosition = getCameraPosition();
}
virtual osg::Object *cloneType() const override
{
return NULL;
}
virtual osg::Object *clone(const osg::CopyOp &op) const override
{
return NULL;
}
virtual void operate(osgParticle::Particle *P, double dt) override
{
}
virtual void operateParticles(osgParticle::ParticleSystem *ps, double dt) override
{
osg::Vec3 position = getCameraPosition();
osg::Vec3 positionDifference = position - mPreviousCameraPosition;
osg::Matrix toWorld, toLocal;
std::vector<osg::Matrix> worldMatrices = ps->getWorldMatrices();
if (!worldMatrices.empty())
{
toWorld = worldMatrices[0];
toLocal.invert(toWorld);
}
for (int i = 0; i < ps->numParticles(); ++i)
{
osgParticle::Particle *p = ps->getParticle(i);
p->setPosition(toWorld.preMult(p->getPosition()));
p->setPosition(p->getPosition() - positionDifference);
for (int j = 0; j < 3; ++j) // wrap-around in all 3 dimensions
{
osg::Vec3 pos = p->getPosition();
if (pos[j] < -mHalfWrapRange[j])
pos[j] = mHalfWrapRange[j] + fmod(pos[j] - mHalfWrapRange[j],mWrapRange[j]);
else if (pos[j] > mHalfWrapRange[j])
pos[j] = fmod(pos[j] + mHalfWrapRange[j],mWrapRange[j]) - mHalfWrapRange[j];
p->setPosition(pos);
}
p->setPosition(toLocal.preMult(p->getPosition()));
}
mPreviousCameraPosition = position;
}
protected:
osg::Camera *mCamera;
osg::Vec3 mPreviousCameraPosition;
osg::Vec3 mWrapRange;
osg::Vec3 mHalfWrapRange;
osg::Vec3 getCameraPosition()
{
return mCamera->getInverseViewMatrix().getTrans();
}
};
void SkyManager::createRain()
{
if (mRainNode)
@ -1345,6 +1429,8 @@ void SkyManager::createRain()
mRainNode = new osg::Group;
mRainParticleSystem = new osgParticle::ParticleSystem;
osg::Vec3 rainRange = osg::Vec3(600,600,600);
mRainParticleSystem->setParticleAlignment(osgParticle::ParticleSystem::FIXED);
mRainParticleSystem->setAlignVectorX(osg::Vec3f(0.1,0,0));
mRainParticleSystem->setAlignVectorY(osg::Vec3f(0,0,1));
@ -1370,8 +1456,8 @@ void SkyManager::createRain()
emitter->setParticleSystem(mRainParticleSystem);
osg::ref_ptr<osgParticle::BoxPlacer> placer (new osgParticle::BoxPlacer);
placer->setXRange(-300, 300); // Rain_Diameter
placer->setYRange(-300, 300);
placer->setXRange(-rainRange.x() / 2, rainRange.x() / 2); // Rain_Diameter
placer->setYRange(-rainRange.y() / 2, rainRange.y() / 2);
placer->setZRange(300, 300);
emitter->setPlacer(placer);
@ -1386,6 +1472,11 @@ void SkyManager::createRain()
osg::ref_ptr<osgParticle::ParticleSystemUpdater> updater (new osgParticle::ParticleSystemUpdater);
updater->addParticleSystem(mRainParticleSystem);
osg::ref_ptr<osgParticle::ModularProgram> program (new osgParticle::ModularProgram);
program->addOperator(new WrapAroundOperator(mCamera,rainRange));
program->setParticleSystem(mRainParticleSystem);
mRainNode->addChild(program);
mRainNode->addChild(emitter);
mRainNode->addChild(mRainParticleSystem);
mRainNode->addChild(updater);
@ -1452,6 +1543,7 @@ void SkyManager::update(float duration)
if (mParticleNode)
mParticleNode->setAttitude(quat);
mCloudNode->setAttitude(quat);
}
else
@ -1559,6 +1651,22 @@ void SkyManager::setWeather(const WeatherResult& weather)
SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor;
mParticleEffect->accept(disableFreezeOnCullVisitor);
if (!weather.mIsStorm)
{
SceneUtil::FindByClassVisitor findPSVisitor(std::string("ParticleSystem"));
mParticleEffect->accept(findPSVisitor);
for (unsigned int i = 0; i < findPSVisitor.mFoundNodes.size(); ++i)
{
osgParticle::ParticleSystem *ps = static_cast<osgParticle::ParticleSystem *>(findPSVisitor.mFoundNodes[i]);
osg::ref_ptr<osgParticle::ModularProgram> program (new osgParticle::ModularProgram);
program->addOperator(new WrapAroundOperator(mCamera,osg::Vec3(1024,1024,800)));
program->setParticleSystem(ps);
mParticleNode->addChild(program);
}
}
}
}

@ -9,6 +9,11 @@
#include <osg/ref_ptr>
#include <osg/Vec4f>
namespace osg
{
class Camera;
}
namespace osg
{
class Group;
@ -161,6 +166,8 @@ namespace MWRender
void listAssetsToPreload(std::vector<std::string>& models, std::vector<std::string>& textures);
void setCamera(osg::Camera *camera);
private:
void create();
///< no need to call this, automatically done on first enable()
@ -171,6 +178,8 @@ namespace MWRender
Resource::SceneManager* mSceneManager;
osg::Camera* mCamera;
osg::ref_ptr<osg::Group> mRootNode;
osg::ref_ptr<osg::Group> mEarlyRenderBinRoot;

@ -19,6 +19,14 @@ namespace SceneUtil
return false;
}
void FindByClassVisitor::apply(osg::Node &node)
{
if (Misc::StringUtils::ciEqual(node.className(), mNameToFind))
mFoundNodes.push_back(&node);
traverse(node);
}
void FindByNameVisitor::apply(osg::Group &group)
{
if (!checkGroup(group))

@ -20,7 +20,6 @@ namespace SceneUtil
}
virtual void apply(osg::Group& group);
virtual void apply(osg::MatrixTransform& node);
virtual void apply(osg::Geometry& node);
@ -30,6 +29,21 @@ namespace SceneUtil
osg::Group* mFoundNode;
};
class FindByClassVisitor : public osg::NodeVisitor
{
public:
FindByClassVisitor(const std::string& nameToFind)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mNameToFind(nameToFind)
{
}
virtual void apply(osg::Node &node);
std::string mNameToFind;
std::vector<osg::Node *> mFoundNodes;
};
// Disable freezeOnCull for all visited particlesystems
class DisableFreezeOnCullVisitor : public osg::NodeVisitor
{

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