forked from teamnwah/openmw-tes3coop
Merge pull request #289 from TES3MP/master
Add master commits up to 15 Sep 2017
This commit is contained in:
commit
98195b5e3c
4 changed files with 28 additions and 13 deletions
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@ -402,13 +402,16 @@ IF(NOT WIN32 AND NOT APPLE)
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# Install binaries
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# Install binaries
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IF(BUILD_OPENMW)
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IF(BUILD_OPENMW)
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INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/openmw" DESTINATION "${BINDIR}" )
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INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/tes3mp" DESTINATION "${BINDIR}" )
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ENDIF(BUILD_OPENMW)
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ENDIF(BUILD_OPENMW)
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IF(BUILD_OPENMW_MP)
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INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/tes3mp-server" DESTINATION "${BINDIR}")
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ENDIF(BUILD_OPENMW_MP)
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IF(BUILD_LAUNCHER)
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IF(BUILD_LAUNCHER)
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INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/openmw-launcher" DESTINATION "${BINDIR}" )
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INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/openmw-launcher" DESTINATION "${BINDIR}" )
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ENDIF(BUILD_LAUNCHER)
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ENDIF(BUILD_LAUNCHER)
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IF(BUILD_BROWSER)
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IF(BUILD_BROWSER)
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INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/openmw-browser" DESTINATION "${BINDIR}" )
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INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/tes3mp-browser" DESTINATION "${BINDIR}" )
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ENDIF(BUILD_BROWSER)
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ENDIF(BUILD_BROWSER)
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IF(BUILD_BSATOOL)
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IF(BUILD_BSATOOL)
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INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/bsatool" DESTINATION "${BINDIR}" )
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INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/bsatool" DESTINATION "${BINDIR}" )
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@ -456,10 +459,11 @@ IF(NOT WIN32 AND NOT APPLE)
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INSTALL(FILES "${OpenMW_BINARY_DIR}/resources/version" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/resources/version" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-client-default" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-client-default.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-client.install" DESTINATION "${SYSCONFDIR}" RENAME "tes3mp-client.cfg" COMPONENT "openmw")
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#INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-client.install" DESTINATION "${SYSCONFDIR}" RENAME "tes3mp-client.cfg" COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-server-default" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw-mp")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-server-default.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw-mp")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-server.install" DESTINATION "${SYSCONFDIR}" RENAME "tes3mp-server.cfg" COMPONENT "openmw-mp")
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#INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-server.install" DESTINATION "${SYSCONFDIR}" RENAME "tes3mp-server.cfg" COMPONENT "openmw-mp")
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#They both do not exist
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IF(BUILD_OPENCS)
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IF(BUILD_OPENCS)
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INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "opencs")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "opencs")
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@ -66,15 +66,27 @@ namespace MWGui
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std::string pattern = "Splash/";
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std::string pattern = "Splash/";
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mVFS->normalizeFilename(pattern);
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mVFS->normalizeFilename(pattern);
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std::map<std::string, VFS::File*>::const_iterator found = index.lower_bound(pattern);
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/* priority given to the left */
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std::list<std::string> supported_extensions = {".tga", ".dds", ".ktx", ".png", ".bmp", ".jpeg", ".jpg"};
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auto found = index.lower_bound(pattern);
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while (found != index.end())
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while (found != index.end())
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{
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{
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const std::string& name = found->first;
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const std::string& name = found->first;
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if (name.size() >= pattern.size() && name.substr(0, pattern.size()) == pattern)
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if (name.size() >= pattern.size() && name.substr(0, pattern.size()) == pattern)
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{
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{
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size_t pos = name.find_last_of('.');
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size_t pos = name.find_last_of('.');
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if (pos != std::string::npos && name.compare(pos, name.size()-pos, ".tga") == 0)
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if (pos != std::string::npos)
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mSplashScreens.push_back(found->first);
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{
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for(auto const extension: supported_extensions)
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{
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if (name.compare(pos, name.size() - pos, extension) == 0)
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{
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mSplashScreens.push_back(found->first);
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break; /* based on priority */
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}
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}
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}
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}
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}
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else
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else
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break;
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break;
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@ -219,5 +219,3 @@ Subsection to come...
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=====================
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=====================
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@ -9,7 +9,7 @@ Install
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#. Your mod probably comes in some kind of archive, such as ``.zip``, ``.rar``, ``.7z``, or something along those lines. Unpack this archive into its own folder.
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#. Your mod probably comes in some kind of archive, such as ``.zip``, ``.rar``, ``.7z``, or something along those lines. Unpack this archive into its own folder.
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#. Ensure the structure of this folder is correct.
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#. Ensure the structure of this folder is correct.
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#. Locate the plugin files, ``.esp`` or ``.omwaddon``. The folder containing the plugin files we will call your *data folder*
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#. Locate the plugin files, ``.esp`` or ``.omwaddon``, or possibly ``.esm``. The folder containing the plugin files we will call your *data folder*
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#. Check that all resource folders (``Meshes``, ``Textures``, etc.) containing additional resource files (the actual meshes, textures, etc.) are in the *data folder*.
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#. Check that all resource folders (``Meshes``, ``Textures``, etc.) containing additional resource files (the actual meshes, textures, etc.) are in the *data folder*.
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.. note::
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.. note::
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@ -18,9 +18,10 @@ Install
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#. Open your ``openmw.cfg`` file in your preferred plain text editor. It is located as described in :doc:`paths` and *not* in your OpenMW root directory.
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#. Open your ``openmw.cfg`` file in your preferred plain text editor. It is located as described in :doc:`paths` and *not* in your OpenMW root directory.
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#. Find or search for ``data=``. This is located very near the bottom of the file. If you are using Morrowind, this first entry should already point to your Morrowind data directory, ``Data Files``; otherwise it will point to your game file, ``.omwgame``.
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#. Find or search for ``data=``. This is located very near the bottom of the file. If you are using Morrowind, this first entry should already point to your Morrowind data directory, ``Data Files``; otherwise it will point to your game file, ``.omwgame``.
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#. Create a new line underneath and type: ``data="path/to/your/data folder"`` Remember, the *data folder* is where your mod's plugin files are. The double quotes around this path name are *required*.
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#. Create a new line underneath and type: ``data="path/to/your/data folder"`` Remember, the *data folder* is where your mod's plugin files are. The double quotes around this path name are *required*.
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#. If your mod contains resources in a ``.bsa`` file, go to near the top of the file, locate the entries like ''fallback-archive=Morrowind.bsa'' and create a new line underneath and type: ``fallback-archive=<name of your bsa>.bsa''``.
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.. note::
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.. note::
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Some text editors, such as TextEdit on Mac, will autocorrect your double quotes to typographical "curly" quotes instead of leaving them as the propper neutral vertical quotes ``""``.
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Some text editors, such as TextEdit on Mac, will autocorrect your double quotes to typographical "curly" quotes instead of leaving them as the proper neutral vertical quotes ``""``.
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#. Save your ``openmw.cfg`` file.
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#. Save your ``openmw.cfg`` file.
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