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@ -16,6 +16,39 @@
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namespace ESMTerrain
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{
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LandObject::LandObject()
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{
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}
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LandObject::LandObject(const ESM::Land *land, int loadFlags)
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: mLand(land)
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, mLoadFlags(loadFlags)
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{
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mLand->loadData(mLoadFlags);
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}
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LandObject::LandObject(const LandObject ©, const osg::CopyOp ©op)
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{
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}
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LandObject::~LandObject()
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{
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if (mLand && mLoadFlags) // only unload if we were responsible for loading to begin with.
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mLand->unloadData();
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}
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const ESM::Land::LandData *LandObject::getData(int flags) const
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{
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return mLand->getLandData(flags);
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}
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int LandObject::getPlugin() const
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{
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return mLand->mPlugin;
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}
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const float defaultHeight = ESM::Land::DEFAULT_HEIGHT;
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Storage::Storage(const VFS::Manager *vfs, const std::string& normalMapPattern, const std::string& normalHeightMapPattern, bool autoUseNormalMaps, const std::string& specularMapPattern, bool autoUseSpecularMaps)
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@ -28,14 +61,6 @@ namespace ESMTerrain
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{
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}
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const ESM::Land::LandData *Storage::getLandData (int cellX, int cellY, int flags)
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{
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if (const ESM::Land *land = getLand (cellX, cellY))
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return land->getLandData (flags);
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return 0;
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}
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bool Storage::getMinMaxHeights(float size, const osg::Vec2f ¢er, float &min, float &max)
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{
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assert (size <= 1 && "Storage::getMinMaxHeights, chunk size should be <= 1 cell");
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@ -53,7 +78,9 @@ namespace ESMTerrain
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int endRow = startRow + size * (ESM::Land::LAND_SIZE-1) + 1;
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int endColumn = startColumn + size * (ESM::Land::LAND_SIZE-1) + 1;
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if (const ESM::Land::LandData *data = getLandData (cellX, cellY, ESM::Land::DATA_VHGT))
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osg::ref_ptr<const LandObject> land = getLand (cellX, cellY);
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const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : 0;
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if (data)
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{
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min = std::numeric_limits<float>::max();
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max = -std::numeric_limits<float>::max();
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@ -99,7 +126,9 @@ namespace ESMTerrain
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row += ESM::Land::LAND_SIZE-1;
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}
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if (const ESM::Land::LandData *data = getLandData (cellX, cellY, ESM::Land::DATA_VNML))
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osg::ref_ptr<const LandObject> land = getLand(cellX, cellY);
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const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VNML) : 0;
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if (data)
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{
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normal.x() = data->mNormals[col*ESM::Land::LAND_SIZE*3+row*3];
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normal.y() = data->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+1];
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@ -134,7 +163,9 @@ namespace ESMTerrain
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row = 0;
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}
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if (const ESM::Land::LandData *data = getLandData (cellX, cellY, ESM::Land::DATA_VCLR))
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osg::ref_ptr<const LandObject> land = getLand(cellX, cellY);
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const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VCLR) : 0;
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if (data)
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{
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color.r() = data->mColours[col*ESM::Land::LAND_SIZE*3+row*3] / 255.f;
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color.g() = data->mColours[col*ESM::Land::LAND_SIZE*3+row*3+1] / 255.f;
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@ -146,7 +177,6 @@ namespace ESMTerrain
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color.g() = 1;
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color.b() = 1;
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}
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}
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void Storage::fillVertexBuffers (int lodLevel, float size, const osg::Vec2f& center,
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@ -180,9 +210,16 @@ namespace ESMTerrain
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float vertX_ = 0; // of current cell corner
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for (int cellX = startCellX; cellX < startCellX + std::ceil(size); ++cellX)
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{
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const ESM::Land::LandData *heightData = getLandData (cellX, cellY, ESM::Land::DATA_VHGT);
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const ESM::Land::LandData *normalData = getLandData (cellX, cellY, ESM::Land::DATA_VNML);
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const ESM::Land::LandData *colourData = getLandData (cellX, cellY, ESM::Land::DATA_VCLR);
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osg::ref_ptr<const LandObject> land = getLand(cellX, cellY);
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const ESM::Land::LandData *heightData = 0;
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const ESM::Land::LandData *normalData = 0;
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const ESM::Land::LandData *colourData = 0;
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if (land)
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{
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heightData = land->getData(ESM::Land::DATA_VHGT);
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normalData = land->getData(ESM::Land::DATA_VNML);
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colourData = land->getData(ESM::Land::DATA_VCLR);
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}
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int rowStart = 0;
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int colStart = 0;
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@ -298,15 +335,16 @@ namespace ESMTerrain
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assert(x<ESM::Land::LAND_TEXTURE_SIZE);
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assert(y<ESM::Land::LAND_TEXTURE_SIZE);
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if (const ESM::Land::LandData *data = getLandData (cellX, cellY, ESM::Land::DATA_VTEX))
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osg::ref_ptr<const LandObject> land = getLand(cellX, cellY);
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const ESM::Land::LandData *data = land ? land->getData(ESM::Land::DATA_VTEX) : 0;
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if (data)
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{
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int tex = data->mTextures[y * ESM::Land::LAND_TEXTURE_SIZE + x];
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if (tex == 0)
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return std::make_pair(0,0); // vtex 0 is always the base texture, regardless of plugin
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return std::make_pair(tex, getLand (cellX, cellY)->mPlugin);
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return std::make_pair(tex, land->getPlugin());
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}
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else
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return std::make_pair(0,0);
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return std::make_pair(0,0);
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}
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std::string Storage::getTextureName(UniqueTextureId id)
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@ -421,8 +459,12 @@ namespace ESMTerrain
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int cellX = static_cast<int>(std::floor(worldPos.x() / 8192.f));
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int cellY = static_cast<int>(std::floor(worldPos.y() / 8192.f));
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const ESM::Land* land = getLand(cellX, cellY);
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if (!land || !(land->mDataTypes&ESM::Land::DATA_VHGT))
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osg::ref_ptr<const LandObject> land = getLand(cellX, cellY);
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if (!land)
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return defaultHeight;
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const ESM::Land::LandData* data = land->getData(ESM::Land::DATA_VHGT);
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if (!data)
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return defaultHeight;
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// Mostly lifted from Ogre::Terrain::getHeightAtTerrainPosition
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@ -461,10 +503,10 @@ namespace ESMTerrain
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*/
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// Build all 4 positions in normalized cell space, using point-sampled height
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osg::Vec3f v0 (startXTS, startYTS, getVertexHeight(land, startX, startY) / 8192.f);
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osg::Vec3f v1 (endXTS, startYTS, getVertexHeight(land, endX, startY) / 8192.f);
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osg::Vec3f v2 (endXTS, endYTS, getVertexHeight(land, endX, endY) / 8192.f);
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osg::Vec3f v3 (startXTS, endYTS, getVertexHeight(land, startX, endY) / 8192.f);
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osg::Vec3f v0 (startXTS, startYTS, getVertexHeight(data, startX, startY) / 8192.f);
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osg::Vec3f v1 (endXTS, startYTS, getVertexHeight(data, endX, startY) / 8192.f);
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osg::Vec3f v2 (endXTS, endYTS, getVertexHeight(data, endX, endY) / 8192.f);
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osg::Vec3f v3 (startXTS, endYTS, getVertexHeight(data, startX, endY) / 8192.f);
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// define this plane in terrain space
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osg::Plane plane;
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// FIXME: deal with differing triangle alignment
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@ -496,11 +538,11 @@ namespace ESMTerrain
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}
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float Storage::getVertexHeight(const ESM::Land *land, int x, int y)
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float Storage::getVertexHeight(const ESM::Land::LandData* data, int x, int y)
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{
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assert(x < ESM::Land::LAND_SIZE);
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assert(y < ESM::Land::LAND_SIZE);
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return land->getLandData()->mHeights[y * ESM::Land::LAND_SIZE + x];
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return data->mHeights[y * ESM::Land::LAND_SIZE + x];
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}
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Terrain::LayerInfo Storage::getLayerInfo(const std::string& texture)
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