[Server] Remove redundant SetResurrectType

Rename SendResurrect to Resurrect
0.6.1
Koncord 8 years ago
parent 813a3c89c4
commit 9ab58b6708

@ -7,19 +7,12 @@
#include <iostream>
using namespace std;
void DeathFunctions::SetResurrectType(unsigned short pid, unsigned int type)
{
Player *player;
GET_PLAYER(pid, player,);
player->resurrectType = type;
}
void DeathFunctions::SendResurrect(unsigned short pid) noexcept
void DeathFunctions::Resurrect(unsigned short pid, unsigned int type) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->resurrectType = type;
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->Send(false);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->Send(true);

@ -4,16 +4,12 @@
#include "../Types.hpp"
#define DEATHAPI \
{"SetResurrectType", DeathFunctions::SetResurrectType},\
\
{"SendResurrect", DeathFunctions::SendResurrect}
{"Resurrect", DeathFunctions::Resurrect}
class DeathFunctions
{
public:
static void SetResurrectType(unsigned short pid, unsigned int type);
static void SendResurrect(unsigned short pid) noexcept;
static void Resurrect(unsigned short pid) noexcept;
};
#endif //OPENMW_DEATHAPI_HPP

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