Fix crash with player->position command

This commit is contained in:
scrawl 2013-12-19 00:37:57 +01:00
parent a0d38dfb63
commit 9afdf71af3
2 changed files with 1 additions and 4 deletions

View file

@ -203,6 +203,7 @@ namespace MWWorld
void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
{
mRendering.enableTerrain(true);
Nif::NIFFile::CacheLock cachelock;
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
@ -436,8 +437,6 @@ namespace MWWorld
MWBase::Environment::get().getWorld()->positionToIndex (position.pos[0], position.pos[1], x, y);
mRendering.enableTerrain(true);
changeCell (x, y, position, true);
}

View file

@ -71,8 +71,6 @@ namespace MWWorld
void loadCell (CellStore *cell, Loading::Listener* loadingListener);
void changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos);
///< Move from exterior to interior or from interior cell to a different
/// interior cell.
CellStore* getCurrentCell ();