resize the window in a slightly less bad way, fix my check in setUseHardwareCursors to be the right way round

actorid
Jordan Milne 12 years ago
parent 043e29c620
commit 9b485a86ef

@ -138,7 +138,7 @@ void OMW::Engine::handleSDLMessages()
SDL_PumpEvents();
int num_events = SDL_PeepEvents(events, max_events, SDL_PEEKEVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT);
bool move_or_resize = false;
bool resize = false;
unsigned int size_x = 0;
unsigned int size_y = 0;
@ -150,9 +150,8 @@ void OMW::Engine::handleSDLMessages()
switch(events[i].window.event)
{
case SDL_WINDOWEVENT_RESIZED:
case SDL_WINDOWEVENT_MOVED:
printf("Resizing window!\n");
move_or_resize = true;
resize = true;
size_x = events[i].window.data1;
size_y = events[i].window.data2;
break;
@ -161,23 +160,13 @@ void OMW::Engine::handleSDLMessages()
}
//handle window movements
if(move_or_resize)
if(resize)
{
mOgre->adjustViewport();
if(!mOgre->getWindow()->isFullScreen())
{
SDL_DisplayMode dispMode;
SDL_Window* sdlWindow = mOgre->getSDLWindow();
SDL_GetWindowDisplayMode(sdlWindow, &dispMode);
dispMode.w = size_x;
dispMode.h = size_y;
SDL_SetWindowDisplayMode(sdlWindow, &dispMode);
mOgre->getWindow()->windowMovedOrResized();
mOgre->getWindow()->resize(size_x, size_y);
mOgre->adjustViewport();
}
}

@ -750,7 +750,7 @@ void WindowManager::setUseHardwareCursors(bool use)
{
mCursorManager->setEnabled(use);
if(!use)
if(use)
{
MyGUI::PointerManager::getInstance().setVisible(false);
}

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