[Client] Don't open up main menu when player's death animation finishes

This commit is contained in:
David Cernat 2017-03-04 02:29:57 +02:00
parent 0d32bf5943
commit 9cffc1f661

View file

@ -1379,7 +1379,17 @@ namespace MWMechanics
if( iter->first == getPlayer())
{
//player's death animation is over
MWBase::Environment::get().getStateManager()->askLoadRecent();
/*
Start of tes3mp change (major)
The main menu no longer opens when the local player dies,
because of automatic respawning by default
*/
//MWBase::Environment::get().getStateManager()->askLoadRecent();
/*
End of tes3mp change (major)
*/
}
else
{