Do not store StaticTextPtr in WidgetPtr and use setTextColour

actorid
Jan-Peter Nilsson 14 years ago
parent bb212e20f4
commit 9d57b4f0d6

@ -85,7 +85,7 @@ ReviewDialog::ReviewDialog(MWWorld::Environment& environment)
for (int i = 0; i < ESM::Skill::Length; ++i)
{
skillValues.insert(std::pair<int, MWMechanics::Stat<float> >(i, MWMechanics::Stat<float>()));
skillWidgetMap.insert(std::pair<int, MyGUI::WidgetPtr>(i, nullptr));
skillWidgetMap.insert(std::pair<int, MyGUI::StaticTextPtr>(i, nullptr));
}
static_cast<MyGUI::WindowPtr>(mMainWidget)->eventWindowChangeCoord = MyGUI::newDelegate(this, &ReviewDialog::onWindowResize);
@ -180,7 +180,7 @@ void ReviewDialog::setAttribute(ESM::Attribute::AttributeID attributeId, const M
void ReviewDialog::setSkillValue(ESM::Skill::SkillEnum skillId, const MWMechanics::Stat<float>& value)
{
skillValues[skillId] = value;
MyGUI::WidgetPtr widget = skillWidgetMap[skillId];
MyGUI::StaticTextPtr widget = skillWidgetMap[skillId];
if (widget)
{
float modified = value.getModified(), base = value.getBase();
@ -214,7 +214,7 @@ void ReviewDialog::configureSkills(const std::vector<int>& major, const std::vec
}
}
void ReviewDialog::setStyledText(MyGUI::WidgetPtr widget, ColorStyle style, const std::string &value)
void ReviewDialog::setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value)
{
widget->setCaption(value);
if (style == CS_Super)
@ -244,7 +244,7 @@ void ReviewDialog::addGroup(const std::string &label, MyGUI::IntCoord &coord1, M
coord2.top += lineHeight;
}
MyGUI::WidgetPtr ReviewDialog::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
MyGUI::StaticTextPtr ReviewDialog::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
@ -307,7 +307,7 @@ void ReviewDialog::addSkills(const SkillList &skills, const std::string &titleId
style = CS_Super;
else if (modified < base)
style = CS_Sub;
MyGUI::WidgetPtr widget = addValueItem(wm->getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
MyGUI::StaticTextPtr widget = addValueItem(wm->getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
skillWidgetMap[skillId] = widget;
}
}

@ -92,11 +92,11 @@ namespace MWGui
CS_Normal,
CS_Super
};
void setStyledText(MyGUI::WidgetPtr widget, ColorStyle style, const std::string &value);
void setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value);
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
MyGUI::WidgetPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
MyGUI::StaticTextPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
void updateScroller();
void updateSkillArea();
@ -118,7 +118,7 @@ namespace MWGui
SkillList majorSkills, minorSkills, miscSkills;
std::map<int, MWMechanics::Stat<float> > skillValues;
std::map<int, MyGUI::WidgetPtr> skillWidgetMap;
std::map<int, MyGUI::StaticTextPtr> skillWidgetMap;
std::string name, raceId, birthSignId;
ESM::Class klass;
std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information

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