forked from teamnwah/openmw-tes3coop
0.4 released
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@43 ea6a568a-9f4f-0410-981a-c910a81bb256
This commit is contained in:
parent
1b7e1fb389
commit
9d91c563bc
6 changed files with 110 additions and 142 deletions
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@ -16,15 +16,15 @@ Installation from source
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||||||
Supported Unix platforms:
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Supported Unix platforms:
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||||||
-------------------------
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-------------------------
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The only Unix operating system that has been tested and is known to
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OpenMW has been tested for the most part on 32bit Ubuntu Linux
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work is 32bit Ubuntu Linux 8.04.
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8.04. It should, however, also work on most other 32bit
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distributions.
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FreeBSD works partially, but you have to recompile most of the
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FreeBSD is also known to work with recent versions of GDC (the D
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dependencies as well. There is a bug in the compiler however, that
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compiler), but you might need to rebuild most of the dependencies from
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breaks exceptions. So if anything goes wrong you probably will not get
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source yourself.
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any sensible error message.
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Linux 64 bit is known NOT to work at the moment.
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64bit Linux is specifically known NOT to work.
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If you manage to build OpenMW on a platform not listed here, or want
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If you manage to build OpenMW on a platform not listed here, or want
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to try, please let me know!
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to try, please let me know!
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@ -50,7 +50,8 @@ DMD 1.031 (D compiler)
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The above versions are the ones I have tested recently, but other
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The above versions are the ones I have tested recently, but other
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versions might work. OGRE, OpenAL and the other libraries have
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versions might work. OGRE, OpenAL and the other libraries have
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dependencies of their own, so I recommend using an automated package
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dependencies of their own, so I recommend using an automated package
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tool to install as many of these as possible. On ubuntu, try typing:
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tool to install as many of these as possible. On Ubuntu, for example,
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try typing:
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sudo apt-get install libogre-dev libavcodec-dev libavformat-dev libois-dev build-essential g++ gdc
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sudo apt-get install libogre-dev libavcodec-dev libavformat-dev libois-dev build-essential g++ gdc
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@ -62,7 +63,7 @@ music), try switching to OpenAL Soft.
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libavcodec and libavformat are part of the FFmpeg package, which is
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libavcodec and libavformat are part of the FFmpeg package, which is
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part of the 'mplayer' project. Note that some of the codecs might be
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part of the 'mplayer' project. Note that some of the codecs might be
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patented in your country or area.
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patent protected in your country or area.
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If you want to install Ogre, OpenAL, OIS or FFmpeg manually, try:
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If you want to install Ogre, OpenAL, OIS or FFmpeg manually, try:
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@ -73,6 +74,7 @@ OIS: http://sourceforge.net/projects/wgois/
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FFmpeg: http://ffmpeg.mplayerhq.hu/download.html
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FFmpeg: http://ffmpeg.mplayerhq.hu/download.html
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Choosing a D compiler
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Choosing a D compiler
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---------------------
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---------------------
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@ -92,19 +94,20 @@ Note that the DMD unstable branch (2.000 and up) will NOT currently
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work with OpenMW. Use the stable branch (1.x) instead. The latest
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work with OpenMW. Use the stable branch (1.x) instead. The latest
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version known to work is DMD 1.031, so I recommend that.
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version known to work is DMD 1.031, so I recommend that.
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Also note that DMD is only available on 32 bit Linux - other operating
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Also note that DMD is only available on 32 bit x86 Linux - other
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systems or architectures will have to use GDC. However GDC might be
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operating systems or architectures will have to use GDC. Note however
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unstable on these platforms as well, even if it runs.
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that GDC might be unstable on these platforms as well, especially on
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64 bit platforms.
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Building:
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Building:
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---------
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---------
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After installing all the dependencies, you can try running make first
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After installing all the dependencies, you can try running "make cpp"
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to see if the C++ parts compile. You may need to alter the Makefile if
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first to see if the C++ parts compile. You may need to alter the
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you are using non-standard include paths, etc. If you have DSSS
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Makefile if you are using non-standard include paths, etc. If you have
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installed (a D build tool), type:
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DSSS installed (a D build tool), type:
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dsss build
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dsss build
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@ -145,7 +148,7 @@ following command:
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ln -s "/media/hda1/Program Files/Bethesda Softworks/Morrowind/Data Files/" data
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ln -s "/media/hda1/Program Files/Bethesda Softworks/Morrowind/Data Files/" data
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Also, if you have OGRE installed in a non-standard directory (ie. NOT
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Also, if you have OGRE installed in a non-standard directory (ie. NOT
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to /usr/lib/OGRE), you have to change the PluginFolder in the file
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in /usr/lib/OGRE), you have to change the PluginFolder in the file
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plugins.cfg.linux.
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plugins.cfg.linux.
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The first time you run openmw you will be asked to set screen
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The first time you run openmw you will be asked to set screen
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@ -166,12 +169,10 @@ favor, you should now be able to run OpenMW using the program called
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Write openmw -h to see a list of options.
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Write openmw -h to see a list of options.
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Running without parameters should bring you into the cave called Sud,
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Running without parameters should bring you into the cave called Assu,
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or the last cell loaded. You are in free float mode. Move around with
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or the last cell loaded. You are in free float mode. Move around with
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WASD (or arrow keys), move up and down with left shift and ctrl, exit
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WASD (or arrow keys), move up and down with left shift and ctrl, exit
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with 'q' or escape. Note that if you have a localized (non-English)
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with 'q' or escape.
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version, the cell "Sud" might not exist. I will solve this issue in a
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later version.
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To load another cell, specify the cell name on the command line. Use
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To load another cell, specify the cell name on the command line. Use
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the 'esmtool' program to get a list of cells. Note that you must use
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the 'esmtool' program to get a list of cells. Note that you must use
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@ -12,46 +12,33 @@ engine. For more information, see README.txt or
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Building from source
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Building from source
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====================
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====================
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Supported Windows platforms:
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Supported Windows platforms:
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||||||
----------------------------
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----------------------------
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Only tested on Windows XP. If you manage to compile or run OpenMW on
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Only tested on Windows XP. If you manage to compile or run OpenMW on
|
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another Windows platform (9x/Me/NT/Vista), please let me know!
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another Windows platform (9x/Me/NT/2000/Vista), please let me know!
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Dependencies:
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Dependencies:
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-------------
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-------------
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Dependencies needed to build OpenMW:
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To compile OpenMW you need Mingw with g++ (a C++ compiler) and gdc
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(the D compiler.) You can find them here:
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OGRE 1.4.9 (3d engine)
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OpenAL (3d sound system)
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FFmpeg (For MP3 playback)
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Mingw (C++ compiler)
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gdc 4.1.3 (mingw) (D compiler)
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The above versions are the ones I have tested recently, but other
|
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versions might work. OGRE, OpenAL and OIS are complex libraries with
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their own set of dependencies. I recommend downloading prebuild SDKs
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instead of building them from source.
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FFmpeg package contains the necessary libraries libavcodec and
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libavformat. You will most likely have to build it from source. This
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can be done either with Mingw32/Msys or with Cygwin. See below for
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instructions. Note that some of the codecs included with FFmpeg might
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be patented in your country.
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You can find the libraries here:
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OGRE: http://ogre3d.org (See "Getting Ogre" in README-win32.txt for details)
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OIS: Comes with the Ogre SDK
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OpenAL: http://openal.org/
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FFmpeg: http://ffmpeg.mplayerhq.hu/
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Mingw http://sourceforge.net/projects/mingw/
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Mingw http://sourceforge.net/projects/mingw/
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gdc http://sourceforge.net/projects/gdcwin/
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gdc http://sourceforge.net/projects/gdcwin/
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(Note that the "official" D compiler, DMD, will not currently work on
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Note that the "official" D compiler, DMD, will not currently work on
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Windows, because it is incompatible with most C++ compilers.)
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Windows, because it is uses an object format incompatible with most
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C++ compilers.
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As of verion 0.4, all library dependencies have been included in the
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single file openmw-dll-pack.zip for convenience. Simply download the
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file and unpack it in the same directory as the OpenMW source
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code. You should not need to download any other files.
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Setting everything up
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Setting everything up
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@ -64,20 +51,36 @@ Next install the gdcwin installer (the package named 'gdc') and
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install it in the same directory as Mingw.
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install it in the same directory as Mingw.
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Open a command line. Set up your PATH to include Mingw and gdc
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Open a command line. Set up your PATH to include Mingw and gdc
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(eg. "set PATH=%PATH%;c:\mingw\bin"). Make sure the commands g++ and
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(eg. "set PATH=%PATH%;c:\mingw\bin").
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gdc work (should output "no input files".)
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The build script expects to find the Ogre and FFmpeg SDKs in the
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Next you must make sure the D include files are found by the
|
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parent directory. An example directory structure is:
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compiler. Run the following command:
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set DFLAGS=-Ic:\mingw\include\d\3.4.5\
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where the path following -I is the path of your Mingw GDC include
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directory.
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c:\openmw\Ogre - Ogre SDK
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Make sure the commands g++ and gdc work (should output "no input
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c:\openmw\openmw - OpenMW source
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files".)
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c:\openmw\ffmpeg - FFmpeg
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||||||
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Manually installing dependencies:
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||||||
|
---------------------------------
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||||||
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If you download the DLL pack mentioned above, you can skip this
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||||||
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section. If you wish to install dependencies manually though, here is
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||||||
|
a list of dependencies and where you can find them:
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||||||
|
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||||||
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OGRE: http://ogre3d.org
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OIS: Comes with the Ogre SDK
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OpenAL: http://openal.org/
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FFmpeg: http://ffmpeg.mplayerhq.hu/
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||||||
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The biggest problem is the lack of a prebuilt SDK for FFmpeg. You must
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|
build it under Mingw as well (not Cygwin!). I found the following link
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|
helpful (read the comments as well, not just the post itself):
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||||||
|
http://www.gooli.org/blog/building-ffmpeg-for-windows-with-msys-and-mingw/
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||||||
|
|
||||||
You must compile FFmpeg from source, since at the time of writing
|
|
||||||
there are no prebuilt SDKs available. The source must be built with
|
|
||||||
Mingw as well (not Cygwin!) The following configure flags should work:
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./configure --enable-shared --disable--ffserver --disable-ffplay
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|
||||||
|
|
||||||
|
|
||||||
Building
|
Building
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||||||
|
@ -86,6 +89,7 @@ Building
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||||||
To build, simply run build_openmw.bat
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To build, simply run build_openmw.bat
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Running
|
Running
|
||||||
-------
|
-------
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||||||
|
|
||||||
|
|
|
@ -12,46 +12,26 @@ engine. For more information, see README.txt or
|
||||||
Running OpenMW
|
Running OpenMW
|
||||||
==============
|
==============
|
||||||
|
|
||||||
If you downloaded one of the binary releases, keep on reading. If you
|
OpenMW consists of three separate downloads:
|
||||||
got the source release, read the file COMPILE-win32.txt first, and
|
|
||||||
come back here when you are done.
|
|
||||||
|
|
||||||
There are two binary packages for Windows: one that includes all the
|
openmw-0.X_win32.zip - binary package (with EXE file)
|
||||||
Ogre DLLs, and one doesn't. The only reason to get the non-ogre
|
openmw-0.X.zip - source code
|
||||||
version is to save bandwidth when you already have the Ogre SDK.
|
openmw-dll-pack.zip - library pack
|
||||||
|
|
||||||
If you have the version with Ogre, you can skip the next section.
|
|
||||||
|
|
||||||
|
|
||||||
Getting Ogre
|
You only need to download either the binary package or the source
|
||||||
------------
|
code, not both. The DLL pack is needed in both cases. The DLL pack
|
||||||
|
does not change from version to version unless specified, so you
|
||||||
|
should only need to download it once.
|
||||||
|
|
||||||
OpenMW is built and tested against Ogre 1.4.9. You can get it using
|
If you downloaded the binary release, keep reading. If you got the
|
||||||
this direct link:
|
source release, please read COMPILE-win32.txt first, then return here
|
||||||
|
for final configuration instructions.
|
||||||
http://downloads.sourceforge.net/ogre/OgreSDKSetup1.4.9_CBMingW.exe?modtime=1213925466&big_mirror=1
|
|
||||||
|
|
||||||
Or you can get it from: http://ogre3d.org -> Select Download
|
|
||||||
-> Prebuilt SDK -> Code::Blocks + MinGW
|
|
||||||
|
|
||||||
Once you have installed it, copy the following files from
|
|
||||||
"Ogre/bin/debug/" into the OpenMW directory:
|
|
||||||
|
|
||||||
OgreMain_d.dll
|
|
||||||
Plugin_*.dll
|
|
||||||
RenderSystem_*.dll
|
|
||||||
cg.dll
|
|
||||||
OIS_d.dll
|
|
||||||
|
|
||||||
|
|
||||||
Final configuration
|
Configuration
|
||||||
-------------------
|
-------------------
|
||||||
|
|
||||||
The final DLL you need (not included for copyright reasons) is
|
|
||||||
d3dx9d_30.dll. If you have DirectX installed, you most likely have
|
|
||||||
d3dx9_30.dll in your \windows\system32 folder. Copy it to the OpenMW
|
|
||||||
directory and rename it to d3dx9d_30.dll (note the "d" after the "9".)
|
|
||||||
|
|
||||||
OpenMW assumes you have the Morrowind data files in c:\Program
|
OpenMW assumes you have the Morrowind data files in c:\Program
|
||||||
Files\Bethesda Softworks\Morrowind\Data Files\ . If this is not the
|
Files\Bethesda Softworks\Morrowind\Data Files\ . If this is not the
|
||||||
case, you should edit openmw.ini first.
|
case, you should edit openmw.ini first.
|
||||||
|
@ -62,6 +42,11 @@ Running
|
||||||
|
|
||||||
Just run openmw.exe and enjoy! ;-)
|
Just run openmw.exe and enjoy! ;-)
|
||||||
|
|
||||||
|
We have just updated the sound system, so it is possible things won't
|
||||||
|
work. If you get error messages related to sound, try disabling sound
|
||||||
|
with the -ns option. We are working on flattening out the remaining
|
||||||
|
bugs.
|
||||||
|
|
||||||
The first time you run OpenMW, you will be asked to set screen
|
The first time you run OpenMW, you will be asked to set screen
|
||||||
resolution and other graphics settings. To be safe, it's not
|
resolution and other graphics settings. To be safe, it's not
|
||||||
recommended to select fullscreen mode on the first run. You can bring
|
recommended to select fullscreen mode on the first run. You can bring
|
||||||
|
@ -70,9 +55,7 @@ up the dialogue at any time by using the -oc switch.
|
||||||
Move around with WASD or arrow keys, move up and down with left shift
|
Move around with WASD or arrow keys, move up and down with left shift
|
||||||
and ctrl, exit with 'q' or escape.
|
and ctrl, exit with 'q' or escape.
|
||||||
|
|
||||||
You start in a cell called "Sud". You can change this in openmw.ini or
|
You start in a cell called "Assu". You can change this in openmw.ini or
|
||||||
by specifying a cell name on the command line. Note that if you have a
|
by specifying a cell name on the command line.
|
||||||
localized (non-English) version, the cell "Sud" might not exist. I
|
|
||||||
will solve this issue in a later version.
|
|
||||||
|
|
||||||
Write openmw -h on the command line to see a complete list of options.
|
Write openmw -h on the command line to see a complete list of options.
|
||||||
|
|
54
README.txt
54
README.txt
|
@ -18,35 +18,33 @@ Morrowind installed on your system!
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
IMPORTANT: Subversion notes
|
IMPORTANT: OpenMW 0.4 notes
|
||||||
===========================
|
===========================
|
||||||
|
|
||||||
The subversion code is currently in the process of switching from
|
As of OpenMW 0.4, we have switched sound libraries from Audiere to
|
||||||
Audiere to OpenAL. This means that:
|
OpenAL + libavcodec. This means that:
|
||||||
|
|
||||||
- you need to install OpenAL and ALUT
|
- you need to install OpenAL
|
||||||
|
- you must install libavcodec / ffmpeg for mp3 playback
|
||||||
- you no longer need Audiere
|
- you no longer need Audiere
|
||||||
- music does not (currently) work
|
|
||||||
|
|
||||||
Generally true for all SVN versions is that:
|
|
||||||
|
|
||||||
- a given SVN revision is not guaranteed to work or compile
|
|
||||||
- windows compilation scripts are unlikely to work since they are
|
|
||||||
updated less often
|
|
||||||
- README and instructions might be out of date
|
|
||||||
|
|
||||||
See the changelog at the end for an up-to-date list of changes.
|
See the changelog at the end for an up-to-date list of changes.
|
||||||
|
|
||||||
|
Also new in this release is the way files are distributed for
|
||||||
|
Windows. There is now a separate "DLL pack" that can be used with
|
||||||
|
either the binary version or the source version. You no longer need to
|
||||||
|
run around the internet to find various SDKs and such - everything
|
||||||
|
should be included in the DLL-pack, including the necessary C/C++
|
||||||
|
header files.
|
||||||
|
|
||||||
Note: if you are using a localized (non-English) version of Morrowind,
|
Note: if you are using a localized (non-English) version of Morrowind,
|
||||||
the default starting cell (Sud) might not exist, and the esmtool
|
the default starting cell (Assu) might not exist. Try esmtool (see
|
||||||
program will probably fail with UTF errors. This will be fixed in a
|
below) to get a list of existing cells.
|
||||||
future release - I have even added localized support as one of the
|
|
||||||
major goals on the web page.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
On the immediate TODO list:
|
On the near-future TODO list:
|
||||||
===========================
|
===========================
|
||||||
|
|
||||||
- full support for localized versions (with character recoding)
|
- full support for localized versions (with character recoding)
|
||||||
|
@ -54,8 +52,8 @@ On the immediate TODO list:
|
||||||
- collision detection + walking & fall physics
|
- collision detection + walking & fall physics
|
||||||
- displaying creatures correcty, animation
|
- displaying creatures correcty, animation
|
||||||
- rendering NPCs
|
- rendering NPCs
|
||||||
- choosing a GUI/HUD system that playes well with OGRE
|
|
||||||
- rendering outdoor scenes (exterior cells)
|
- rendering outdoor scenes (exterior cells)
|
||||||
|
- choosing a GUI/HUD system that playes well with OGRE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -63,8 +61,8 @@ On the immediate TODO list:
|
||||||
Installation
|
Installation
|
||||||
============
|
============
|
||||||
|
|
||||||
Currently supported platforms are Windows and Linux. Tested on Windows
|
Currently supported platforms are Windows, Linux and FreeBSD. Most
|
||||||
XP and Ubuntu 8.04.
|
testing has been on Windows XP and Ubuntu 8.04.
|
||||||
|
|
||||||
For instructions, see one of the following:
|
For instructions, see one of the following:
|
||||||
|
|
||||||
|
@ -72,12 +70,7 @@ README-win32.txt - instructions for binary Windows release
|
||||||
COMPILE-win32.txt - instructions for building source on Windows
|
COMPILE-win32.txt - instructions for building source on Windows
|
||||||
COMPILE-linux.tx - instructions for building source on Linux / Unix
|
COMPILE-linux.tx - instructions for building source on Linux / Unix
|
||||||
|
|
||||||
FreeBSD has also been tested but is only partially supported, due to
|
Linux 64 bit is known NOT to work, because of compiler deficiencies.
|
||||||
sketchy D compiler support. It will run, but exceptions do not work
|
|
||||||
and will immediately abort the program.
|
|
||||||
|
|
||||||
Linux 64 bit is known NOT to work, also because of current compiler
|
|
||||||
deficiencies.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -110,7 +103,7 @@ Thanks goes out to:
|
||||||
|
|
||||||
- Dmitry Marakasov for testing and porting to FreeBSD.
|
- Dmitry Marakasov for testing and porting to FreeBSD.
|
||||||
|
|
||||||
- Bastien Jansen for continued testing on 64 bit linux.
|
- Bastien Jansen for testing on 64 bit linux.
|
||||||
|
|
||||||
- Chris Robinson for OpenAL and MP3 support
|
- Chris Robinson for OpenAL and MP3 support
|
||||||
|
|
||||||
|
@ -122,18 +115,19 @@ Thanks goes out to:
|
||||||
Changelog:
|
Changelog:
|
||||||
==========
|
==========
|
||||||
|
|
||||||
0.4 (2008 jul. 23) - work in progress
|
0.4 (2008 aug. 30) - latest release
|
||||||
|
|
||||||
- switched from Audiere to OpenAL (BIG thanks to Chris Robinson)
|
- switched from Audiere to OpenAL (BIG thanks to Chris Robinson)
|
||||||
- added complete Makefile (again) as a alternative build tool
|
- added complete Makefile (again) as a alternative build tool
|
||||||
- much more realistic lighting (thanks again to Chris Robinson)
|
- more realistic lighting (thanks again to Chris Robinson)
|
||||||
- various localization fixes - tested with Russian and French versions
|
- various localization fixes - tested with Russian and French versions
|
||||||
- temporary workaround for the Unicode issue: invalid UTF displayed as '?'
|
- temporary workaround for the Unicode issue: invalid UTF displayed as '?'
|
||||||
|
- added -ns option to disable sound, for debugging
|
||||||
- various bug-fixes
|
- various bug-fixes
|
||||||
- cosmetic changes to placate gdc -Wall
|
- cosmetic changes to placate gdc -Wall
|
||||||
|
|
||||||
|
|
||||||
0.3 (2008 jul. 10) - latest release
|
0.3 (2008 jul. 10)
|
||||||
|
|
||||||
- built and tested on Windows XP
|
- built and tested on Windows XP
|
||||||
- partial support for FreeBSD (exceptions do not work)
|
- partial support for FreeBSD (exceptions do not work)
|
||||||
|
|
|
@ -2,23 +2,9 @@
|
||||||
|
|
||||||
rem See COMPILE-win32.txt for instructions.
|
rem See COMPILE-win32.txt for instructions.
|
||||||
|
|
||||||
rem This file assumes it can find Ogre in ..\ogre and that ffmpeg
|
|
||||||
rem has been downloaded and compiled in ..\ffmpeg
|
|
||||||
|
|
||||||
echo Compiling C++ files
|
echo Compiling C++ files
|
||||||
g++ -c sound\cpp_avcodec.cpp -I..\ffmpeg
|
g++ -c sound\cpp_avcodec.cpp -I.\includes\ffmpeg\
|
||||||
g++ -c ogre\cpp_ogre.cpp -I..\ogre\include
|
g++ -c ogre\cpp_ogre.cpp -I.\includes\ogre\
|
||||||
|
|
||||||
copy ..\ogre\bin\debug\ogremain_d.dll .
|
|
||||||
copy ..\ogre\bin\debug\ois_d.dll .
|
|
||||||
copy ..\ogre\bin\debug\cg.dll .
|
|
||||||
copy ..\ogre\bin\debug\RenderSystem*.dll .
|
|
||||||
copy ..\ogre\bin\debug\Plugin*.dll .
|
|
||||||
copy ..\ffmpeg\libavcodec\avcodec-51.dll .
|
|
||||||
copy ..\ffmpeg\libavformat\avformat-52.dll .
|
|
||||||
copy ..\ffmpeg\libavdevice\avdevice-52.dll .
|
|
||||||
copy ..\ffmpeg\libavutil\avutil-49.dll .
|
|
||||||
copy \windows\system32\d3dx9_30.dll d3dx9d_30.dll
|
|
||||||
|
|
||||||
echo Compiling main program (openmw.exe)
|
echo Compiling main program (openmw.exe)
|
||||||
gdc -Wall -g openmw.d bsa\*.d core\*.d esm\*.d input\*.d nif\*.d ogre\*.d scene\*.d sound\*.d util\*.d cpp_ogre.o cpp_avcodec.o monster\util\*.d avcodec-51.dll avformat-52.dll avdevice-52.dll avutil-49.dll openal32.dll ogremain_d.dll OIS_d.dll -lstdc++ -o openmw.exe
|
gdc -Wall -g openmw.d bsa\*.d core\*.d esm\*.d input\*.d nif\*.d ogre\*.d scene\*.d sound\*.d util\*.d cpp_ogre.o cpp_avcodec.o monster\util\*.d avcodec-51.dll avformat-52.dll avdevice-52.dll avutil-49.dll openal32.dll ogremain_d.dll OIS_d.dll -lstdc++ -o openmw.exe
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
[General]
|
[General]
|
||||||
Data Directory=c:\Program Files\Bethesda Softworks\Morrowind\Data Files\
|
Data Directory=c:\Program Files\Bethesda Softworks\Morrowind\Data Files\
|
||||||
Screenshots=0
|
Screenshots=0
|
||||||
Default Cell=Sud
|
Default Cell=Assu
|
||||||
Show Ogre Config=no
|
Show Ogre Config=no
|
||||||
First Run=yes
|
First Run=yes
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue