README_Mac updated, removed dependency from uuid library on OS X

actorid
Nikolay Kasyanov 14 years ago
parent 3552ad045d
commit 9ddd8e6bf7

@ -29,22 +29,28 @@ Getting OpenMW Working
----------------------
1. Clone this repository.
2. Install `bjam` through MacPorts.
3. Download [boost][] 1.43 and install it with the following command:
2. Note about libs: I prefer not to install them globally (i. e. in /usr/local/), so I installing them in directory in my home directory. If OpenMW sources is in $HOME/path/openmw, I'm using $HOME/path/libs/root as prefix for boost and other libs.
It's useful to create env var for lib install prefix:
$ export OMW_LIB_PREFIX=$HOME/path/libs
$ mkdir build && sudo bjam --build-dir=build \
--layout=versioned --toolset=darwin architecture=i386 \
address-model=32 --link=shared,static install
3. First of all, set for current terminal some env vars:
$ export CFLAGS="-arch i386"
$ export CXXFLAGS="-arch i386"
$ export LDFLAGS="-arch i386"
All libs will build with correct architecture.
If you close your terminal, you should set env vars again before pcoceeding to next steps!
4. Download [boost][] (tested with 1.45) and install it with the following command:
4. Download [Ogre][] 1.7.1 and build and Xcode project with CMake:
$ cd /path/to/boost/source
$ ./bootstrap.sh --prefix=$OMW_LIB_PREFIX
$ ./bjam --build-dir=build --layout=versioned \
--toolset=darwin architecture=x86 address-model=32 \
--link-shared,static --prefix=$OMW_LIB_PREFIX install
$ mdkir build && cd build && \
BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 \
BOOST_LIBRARYDIR=/usr/local/lib cmake -G Xcode ..
5. Once the build completes, move `lib/Release/Ogre.framework` into
`/Library/Frameworks`.
5. Download [Ogre][] SDK (tested with 1.7.2) and move `lib/Release/Ogre.framework` into
`Library/Frameworks`.
6. Download [OIS][] and use the XCode project provided in
`ois/Mac/XCode-2.2`. Be sure to set your build architecture to
@ -52,20 +58,58 @@ Getting OpenMW Working
builds, move `ois/Mac/XCode-2.2/build/Debug/OIS.framework` to
`/Library/Frameworks`.
7. Generate the Makefile for OpenMW as follows:
$ mkdir build && cd build && \
BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 \
BOOST_LIBRARYDIR=/usr/local/lib CMAKE_OSX_ARCHITECTURES=i386 \
cmake ..
8. Move your Morrowind `Data Files` directory into the root `openmw`
directory with the name `data`. Symlink it into the build directory.
7. Download [mpg123][] and build it:
$ cd /path/to/mpg123/source
$ ./configure --prefix=$OMW_LIB_PREFIX --disable-debug \
--disable-dependency-tracking \
--with-optimization=4 \
--with-audio=coreaudio \
--with-default-audio=coreaudio \
--with-cpu=sse_alone \
$ make install
8. Download [libsndfile][] and build it:
$ cd /path/to/libsndfile/source
$ ./configure --prefix=$OMW_LIB_PREFIX \
--disable-dependency-tracking
$make install
7. Generate the Makefile for OpenMW as follows and build OpenMW:
$ mkdir /path/to/openmw/build/dir
$ cd /path/to/open/build/dir
$ CMAKE_OSX_ARCHITECTURES=i386 \
BOOST_INCLUDEDIR=$OMW_LIB_PREFIX/include/boost-1_45 \
BOOST_LIBRARYDIR=$OMW_LIB_PREFIX/lib \
cmake -D SNDFILE_INCLUDE_DIR=$OMW_LIB_PREFIX/include \
-D SNDFILE_LIBRARY=$OMW_LIB_PREFIX/lib/libsndfile.a \
-D MPG123_INCLUDE_DIR=$OMW_LIB_PREFIX/include \
-D MPG123_LIBRARY=$OMW_LIB_PREFIX/lib/libmpg123.a \
-G "Unix Makefiles" /path/to/openmw/source
$ make
8. In build directory create directory for game resources:
$ cd /path/to/openmw/build/dir
$ mkdir Contents
$ mkdir Contents/Resources
$ mkdir Contents/Plugins
Copy Ogre plugins from Ogre SDK to Plugins subdir:
$ cp /path/to/ogre/sdk/lib/*.dylib Contents/Plugins
Create symlink to resources subdirectory:
$ ln -s resources Contents/Resources/resources
Create symlinks for *.cfg files:
$ ln -s plugins.cfg
9. Move your Morrowind `Data Files` directory into the `Contents/Resources`
with the name `data` or create symlink:
$ ln -s /path/to/morrowind/data/files Contents/Resources/data
10. From your build directory run:
$ cd build && ln -s ../data data
[boost]: http://www.boost.org
[Ogre]: http://www.ogre3d.org
[OIS]: http://wgois.sf.net
[mpg123]: http://www.mpg123.de
[libsndfile]: http://www.mega-nerd.com/libsndfile
[official website]: http://openmw.com
[Will Thimbleby's Ogre Framework]: http://www.thimbleby.net/ogre/

@ -25,7 +25,10 @@ if (MYGUI_USE_FREETYPE)
)
endif()
# We don't need this lib in OS X. uuid functions is in libc here.
if (NOT APPLE)
target_link_libraries(${PROJECT_NAME} ${CMAKE_DL_LIBS} uuid)
endif(NOT APPLE)
if (MINGW)
target_link_libraries(${PROJECT_NAME} libwinmm.a)

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