From 9e6531a6c6faf077e402ed1955682026cecfc7d8 Mon Sep 17 00:00:00 2001 From: scrawl Date: Mon, 30 Apr 2012 21:22:26 +0200 Subject: [PATCH] fix for dark corners bug on some cards --- apps/openmw/mwrender/shaderhelper.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwrender/shaderhelper.cpp b/apps/openmw/mwrender/shaderhelper.cpp index 1d29be2b8..59154a295 100644 --- a/apps/openmw/mwrender/shaderhelper.cpp +++ b/apps/openmw/mwrender/shaderhelper.cpp @@ -258,7 +258,7 @@ void ShaderHelper::createShader(const bool mrt, const bool shadows, const bool s outStream << " float3 lightingFinal = lightColour.xyz * diffuse.xyz + ambient.xyz * lightAmbient.xyz + emissive.xyz; \n" " float fogValue = saturate((iDepth - fogParams.y) * fogParams.w); \n" - " oColor.xyz = lerp(lightingFinal * tex.xyz * vertexColour.xyz, fogColour.xyz, fogValue); \n" + " oColor.xyz = saturate(lerp(lightingFinal * tex.xyz * vertexColour.xyz, fogColour.xyz, fogValue)); \n" // saturate output to prevent negative output colors - TODO: replace this once there is HDR-rendering " oColor.a = tex.a * diffuse.a * vertexColour.a; \n"; if (mrt) outStream <<